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KlemenPl/PixelDefense
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237 Commits 1 Branch 0 Tags
88cbfe4a378c2ffb20ff2fdec9b80886b87dd404
Commit Graph

13 Commits

Author SHA1 Message Date
Klemen Plestenjak
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
6240eeea1c Implement DDA raycasting, fix bug in path smoothing 2023-11-25 10:56:26 +01:00
Klemen Plestenjak
0dc8046d8f Rework pathfinding to use Vector2, form formations 2023-11-23 12:01:42 +01:00
Klemen Plestenjak
8e37479980 Update CMakeLists.txt to reflect rename utils to util 2023-11-23 10:40:52 +01:00
Klemen Plestenjak
2d50a43a73 Change collisionMap to boolean value 2023-11-18 12:53:34 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Klemen Plestenjak
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
Klemen Plestenjak
c8c857bdb9 Overhaul how building and ownership layers are handled at init 2023-11-10 06:38:16 +01:00
Klemen Plestenjak
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
Klemen Plestenjak
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
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