Files
PixelDefense/engine/breeze/map/map.h

123 lines
3.0 KiB
C

#ifndef BREEZE_MAP_H
#define BREEZE_MAP_H
#include "tileset.h"
#include "../utils/string.h"
#define BZ_MAX_MAP_LAYERS 8
#define BZ_MAX_MAP_TILESETS 8
#define BZ_MAP_COLLIDER_DEPTH 2
typedef struct BzTileLayer BzTileLayer;
typedef struct BzTileObject BzTileObject;
typedef struct BzTileObjectGroup BzTileObjectGroup;
typedef void (*BzTileLayerRenderFunc)(BzTileLayer *layer);
typedef void (*BzTileObjectGroupRenderFunc)(BzTileObjectGroup *objectGroup);
typedef struct BzTileLayerDesc {
const char *name; // Matches map layer names
BzTileLayerRenderFunc renderer;
} BzTileLayerDesc;
typedef struct BzTileObjectsDesc {
const char *name; // Matches map layer names
BzTileObjectGroupRenderFunc renderer;
BzStringHashFunc hashFunc;
} BzTileObjectsDesc;
typedef struct BzTileMapDesc {
const char *path;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
BzTileLayerDesc layers[BZ_MAX_MAP_LAYERS];
BzTileObjectsDesc objectGroups[BZ_MAX_MAP_LAYERS];
} BzTileMapDesc;
typedef struct BzTileLayer {
i32 id;
BzTile *data;
i32 dataCount;
BzTile minData;
BzTile maxData;
i32 width;
i32 height;
f32 offsetX;
f32 offsetY;
f32 opacity;
i32 tilesetIdx;
BzTileLayerDesc desc;
bool hasOwnership;
} BzTileLayer;
typedef struct BzTileObject {
u32 id;
BzTileShape shape;
} BzTileObject;
typedef struct BzTileObjectGroup {
BzTileObject *objects;
i32 objectCount;
BzTileObjectsDesc desc;
bool hasOwnership;
} BzTileObjectGroup;
typedef struct BzTileCollider {
BzTileShape shapes[BZ_MAP_COLLIDER_DEPTH];
} BzTileCollider;
typedef struct BzTileMap {
Color backgroundColor;
i32 width;
i32 height;
i32 tileWidth;
i32 tileHeight;
BzTileCollider *colliderMap;
i32 collidersCount;
BzTileLayer layers[BZ_MAX_MAP_LAYERS];
i32 layerCount;
BzTileObjectGroup objectGroups[BZ_MAX_MAP_LAYERS];
i32 objectGroupCount;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
i32 tilesetCount;
bool isValid;
} BzTileMap;
extern BzTileMap BZ_TILEMAP_INVALID;
// Return true, if you want to override data (you are responsible for cleanup, if you override)
typedef bool (*BzTileLayerFunc)(BzTileLayer *layer, BzTile *data, i32 dataCount);
typedef bool (*BzTileObjectsFunc)(BzTileObjectGroup *objectGroup, BzTileObject *objects, i32 objectsCount);
extern BzTileLayerFunc BZ_TILE_LAYER_CLEAR;
extern BzTileObjectsFunc BZ_TILE_OBJECTS_CLEAR;
int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y);
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
void bzTileMapDestroy(BzTileMap *map);
void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func);
void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func);
void bzTileMapDraw(BzTileMap *map);
void bzTileMapDrawColliders(BzTileMap *map);
BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y);
void bzTileMapUpdateCollider(BzTileMap *map, i32 x, i32 y);
#endif //BREEZE_MAP_H