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6c1d0dfdb2
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Add hurt, die animation when taking damage
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2024-02-07 17:14:17 +01:00 |
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d6466b8f55
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Add health
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2024-02-07 16:12:45 +01:00 |
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c625f566bc
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Improve unit recruiting
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2024-02-07 11:38:42 +01:00 |
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28ee6da17b
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Remove entity arms - bad idea
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2024-02-07 11:02:06 +01:00 |
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d55ed29f97
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Limit how many workers can harvest the same resource
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2024-02-05 09:19:59 +01:00 |
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df581dcb9d
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Add particles!
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2024-01-29 20:01:36 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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777ebeadc4
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Depositing resources increases player resources
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2024-01-23 19:53:25 +01:00 |
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2d11bb4675
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Properly set building owner + apply building pop capacity
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2024-01-23 18:39:53 +01:00 |
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c9a2bd2672
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Add rest of assets, add blue player
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2024-01-23 11:26:23 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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2f2974fb77
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Refactor behaviour_tree (more consistent naming), fix BT visualization
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2024-01-11 07:35:58 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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5190c86316
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Change Storage to tag (since we have global storage)
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2023-12-29 14:59:40 +01:00 |
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681080f3ed
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Fix harvesting and add resource depositing
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2023-12-29 14:54:13 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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ddb562a62e
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Split follow path system with follow target position
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2023-12-07 11:20:04 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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17bfe7f52d
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Use component for unit selection
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2023-12-02 11:53:45 +01:00 |
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5cbb7b6c94
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Move flecs out of engine, reorganize systems
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2023-11-17 20:29:51 +01:00 |
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16d98a4691
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Add trees as entities
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2023-11-17 16:32:41 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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8825b9e01f
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Path following
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2023-11-14 12:01:28 +01:00 |
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