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KlemenPl/PixelDefense
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287 Commits 1 Branch 0 Tags
547a1ca583d05f0ed3c0b0a6201dac3984f64e60
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
886d6ba79b Add underscore prefix to globals in game.h 2023-12-21 16:02:40 +01:00
Klemen Plestenjak
d3485303c9 Add exit game function 2023-12-07 11:46:53 +01:00
Klemen Plestenjak
133a9740c8 Add web support 2023-11-21 06:09:37 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Klemen Plestenjak
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
Klemen Plestenjak
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
Klemen Plestenjak
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
Klemen Plestenjak
bee2c2b4fe Fix va_list bug in logger 2023-11-07 18:15:53 +01:00
Klemen Plestenjak
e66b313765 Hookup raylib logger to engine logging 2023-11-07 18:01:23 +01:00
Klemen Plestenjak
b40beb5656 Refactor game to use engine functions 2023-11-07 17:25:49 +01:00
Klemen Plestenjak
d90e6f1d03 Rename cmake variables 2023-11-07 17:08:36 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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