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ffb058b1e8
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Add bzArrayFor helper macro
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2023-11-23 10:34:29 +01:00 |
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adaada9a22
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Rename utils to util
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2023-11-23 10:31:51 +01:00 |
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783db8ba90
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Add input logic for building
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2023-11-22 09:56:20 +01:00 |
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433b012715
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Fix iteration
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2023-11-22 08:47:29 +01:00 |
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38544221af
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Add buffer for logger
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2023-11-21 10:45:12 +01:00 |
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384a5b51f6
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Update entity assets
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2023-11-21 06:10:12 +01:00 |
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133a9740c8
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Add web support
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2023-11-21 06:09:37 +01:00 |
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9fac356492
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Add enum prefix and function name option
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2023-11-20 07:57:57 +01:00 |
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dc90286195
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Remove heap tmp index (insert at back of heap instead)
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2023-11-18 19:01:04 +01:00 |
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2fc0d7196a
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Rename variables in pathfinding.c to be more clear
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2023-11-18 18:07:22 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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05f1789e5c
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Add release build to .gitignore
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2023-11-18 11:20:17 +01:00 |
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4d9851f433
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Option to enable/disable debug drawing
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2023-11-18 11:19:54 +01:00 |
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03b5959eae
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Kinematic movement + path following
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2023-11-18 08:12:58 +01:00 |
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5cbb7b6c94
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Move flecs out of engine, reorganize systems
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2023-11-17 20:29:51 +01:00 |
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2167d10501
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Tweak spatial grid size, add colliders rendering
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2023-11-17 19:39:49 +01:00 |
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66dba151ed
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Add optimal update and fix invalid write bugs
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2023-11-17 19:35:20 +01:00 |
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066014cb44
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Fix bug where entity was not removed
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2023-11-17 19:02:20 +01:00 |
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16d98a4691
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Add trees as entities
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2023-11-17 16:32:41 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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208cdc6b6f
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Fix spatial grid not calculating position correctly
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2023-11-17 15:06:59 +01:00 |
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90bef40e70
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Change output to stdout
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2023-11-16 17:06:36 +01:00 |
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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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6974a80611
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Add building preview
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2023-11-16 09:40:41 +01:00 |
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c232fc9afd
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Fix bug where allocated paths were never returned
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2023-11-16 09:00:27 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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581da2b990
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Add object pool
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2023-11-15 20:15:59 +01:00 |
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0a44f7b2dc
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Only iterate over each entry once
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2023-11-15 19:25:37 +01:00 |
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1ceacd2e62
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Add update method to entity map
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2023-11-15 19:11:39 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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79adcad8de
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Fix invalid read
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2023-11-15 16:26:02 +01:00 |
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a02cce0966
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Add dynamic arrays
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2023-11-15 16:13:26 +01:00 |
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5a1401e9b8
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Rename BzHeap to BzHeapHead
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2023-11-15 14:33:35 +01:00 |
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c23bf3a48f
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Rename referenced macro to _bzHeapClear
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2023-11-15 14:30:31 +01:00 |
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f8ed5f4664
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Rename bzHeapReset to bzHeapClear
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2023-11-15 14:29:35 +01:00 |
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e9bdc623fc
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Restructure files
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2023-11-15 08:23:58 +01:00 |
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d37936ce7f
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Add Game as singleton
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2023-11-15 08:18:56 +01:00 |
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274612b035
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Add path debug drawing, resources fields
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2023-11-14 16:21:14 +01:00 |
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8825b9e01f
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Path following
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2023-11-14 12:01:28 +01:00 |
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ab817ee03d
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Basic pathfinding
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2023-11-14 08:25:55 +01:00 |
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b3f3d269ee
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Add compile warning
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2023-11-14 06:27:14 +01:00 |
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6c88531f68
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Add heap data structure
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2023-11-13 16:58:32 +01:00 |
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bf543330e5
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Add basic movement
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2023-11-12 19:04:25 +01:00 |
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526d292fb5
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Very basic animations
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2023-11-12 18:03:55 +01:00 |
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bf56b150cc
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Separate buildings function from main.c
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2023-11-12 16:31:40 +01:00 |
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8edb7b7ea9
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Restructure/refactor of main.c
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2023-11-12 16:14:30 +01:00 |
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df911c65b7
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Add header guards
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2023-11-12 15:43:41 +01:00 |
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df5e65f9d7
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Add missing collisions to buildings
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2023-11-12 11:24:59 +01:00 |
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10e47a6ad4
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Fixed tile objects rendering
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2023-11-11 09:35:05 +01:00 |
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