406 Commits

Author SHA1 Message Date
ffb058b1e8 Add bzArrayFor helper macro 2023-11-23 10:34:29 +01:00
adaada9a22 Rename utils to util 2023-11-23 10:31:51 +01:00
783db8ba90 Add input logic for building 2023-11-22 09:56:20 +01:00
433b012715 Fix iteration 2023-11-22 08:47:29 +01:00
38544221af Add buffer for logger 2023-11-21 10:45:12 +01:00
384a5b51f6 Update entity assets 2023-11-21 06:10:12 +01:00
133a9740c8 Add web support 2023-11-21 06:09:37 +01:00
9fac356492 Add enum prefix and function name option 2023-11-20 07:57:57 +01:00
dc90286195 Remove heap tmp index (insert at back of heap instead) 2023-11-18 19:01:04 +01:00
2fc0d7196a Rename variables in pathfinding.c to be more clear 2023-11-18 18:07:22 +01:00
2d50a43a73 Change collisionMap to boolean value 2023-11-18 12:53:34 +01:00
05f1789e5c Add release build to .gitignore 2023-11-18 11:20:17 +01:00
4d9851f433 Option to enable/disable debug drawing 2023-11-18 11:19:54 +01:00
03b5959eae Kinematic movement + path following 2023-11-18 08:12:58 +01:00
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
2167d10501 Tweak spatial grid size, add colliders rendering 2023-11-17 19:39:49 +01:00
66dba151ed Add optimal update and fix invalid write bugs 2023-11-17 19:35:20 +01:00
066014cb44 Fix bug where entity was not removed 2023-11-17 19:02:20 +01:00
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
208cdc6b6f Fix spatial grid not calculating position correctly 2023-11-17 15:06:59 +01:00
90bef40e70 Change output to stdout 2023-11-16 17:06:36 +01:00
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
6974a80611 Add building preview 2023-11-16 09:40:41 +01:00
c232fc9afd Fix bug where allocated paths were never returned 2023-11-16 09:00:27 +01:00
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
9e6c836207 Rename ...New/...Free to ...Create/...Destroy 2023-11-16 06:26:24 +01:00
581da2b990 Add object pool 2023-11-15 20:15:59 +01:00
0a44f7b2dc Only iterate over each entry once 2023-11-15 19:25:37 +01:00
1ceacd2e62 Add update method to entity map 2023-11-15 19:11:39 +01:00
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
79adcad8de Fix invalid read 2023-11-15 16:26:02 +01:00
a02cce0966 Add dynamic arrays 2023-11-15 16:13:26 +01:00
5a1401e9b8 Rename BzHeap to BzHeapHead 2023-11-15 14:33:35 +01:00
c23bf3a48f Rename referenced macro to _bzHeapClear 2023-11-15 14:30:31 +01:00
f8ed5f4664 Rename bzHeapReset to bzHeapClear 2023-11-15 14:29:35 +01:00
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
b3f3d269ee Add compile warning 2023-11-14 06:27:14 +01:00
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
df911c65b7 Add header guards 2023-11-12 15:43:41 +01:00
df5e65f9d7 Add missing collisions to buildings 2023-11-12 11:24:59 +01:00
10e47a6ad4 Fixed tile objects rendering 2023-11-11 09:35:05 +01:00