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e0b6b31b17
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Remove asserts in favor of failing pathfinding
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2024-02-15 13:29:01 +01:00 |
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f360cb6335
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Re-enable path smoothing
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2024-02-14 15:35:13 +01:00 |
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e6ddafd3e2
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Fix pathfinding again
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2024-02-13 16:25:27 +01:00 |
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7d8dec5ef7
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Fix pathfinding when target is slightly inside collider
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2024-02-13 13:09:52 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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e7e4d1e4ce
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Fix bug with follow path system
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2023-12-07 11:35:35 +01:00 |
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9800b5576e
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Remove memory allocation in pathfinding
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2023-12-07 10:42:53 +01:00 |
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6fe4449adf
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Cleanup smoothPath function
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2023-11-25 11:30:28 +01:00 |
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6240eeea1c
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Implement DDA raycasting, fix bug in path smoothing
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2023-11-25 10:56:26 +01:00 |
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2c3ee8afd6
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Ensure pathfinding always finds the shortest path
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2023-11-25 08:27:20 +01:00 |
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b77e939c52
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Overhaul pathfinding algorithm
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2023-11-24 20:25:21 +01:00 |
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6e977b7433
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Fix memory leak when iterating path
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2023-11-23 19:35:59 +01:00 |
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a17450dd81
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Fix path smoothing bug
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2023-11-23 19:23:06 +01:00 |
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3885e911a3
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Add path smoothing
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2023-11-23 19:01:28 +01:00 |
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0dc8046d8f
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Rework pathfinding to use Vector2, form formations
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2023-11-23 12:01:42 +01:00 |
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2fc0d7196a
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Rename variables in pathfinding.c to be more clear
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2023-11-18 18:07:22 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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c232fc9afd
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Fix bug where allocated paths were never returned
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2023-11-16 09:00:27 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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e9bdc623fc
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Restructure files
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2023-11-15 08:23:58 +01:00 |
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