Tweak prices
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@@ -177,15 +177,15 @@ void getEntityCost(EntityType type, i32 cost[RES_COUNT]) {
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}
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switch (type) {
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case ENTITY_WORKER:
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cost[RES_FOOD] = 50;
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cost[RES_FOOD] = 20;
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break;
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case ENTITY_SOLDIER:
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cost[RES_FOOD] = 50;
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cost[RES_GOLD] = 50;
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cost[RES_FOOD] = 10;
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cost[RES_GOLD] = 20;
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break;
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case ENTITY_WARRIOR:
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cost[RES_FOOD] = 200;
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cost[RES_GOLD] = 100;
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cost[RES_FOOD] = 20;
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cost[RES_GOLD] = 50;
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break;
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default:;
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}
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