Tweak prices

This commit is contained in:
2024-02-13 11:25:07 +01:00
parent 3dfe496d52
commit fc219b6a33
2 changed files with 18 additions and 18 deletions

View File

@@ -229,17 +229,17 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
}
switch (type) {
case BUILDING_ARCHERY_RANGE:
cost[RES_WOOD] = 400;
cost[RES_FOOD] = 400;
cost[RES_GOLD] = 200;
cost[RES_WOOD] = 40;
cost[RES_FOOD] = 40;
cost[RES_GOLD] = 20;
break;
case BUILDING_BARRACKS:
cost[RES_WOOD] = 200;
cost[RES_FOOD] = 400;
cost[RES_GOLD] = 500;
cost[RES_WOOD] = 20;
cost[RES_FOOD] = 40;
cost[RES_GOLD] = 50;
break;
case BUILDING_GRANARY:
cost[RES_WOOD] = 80;
cost[RES_WOOD] = 40;
break;
case BUILDING_HOUSE_01:
case BUILDING_HOUSE_02:
@@ -253,21 +253,21 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
cost[RES_WOOD] = 50;
break;
case BUILDING_MARKET:
cost[RES_WOOD] = 200;
cost[RES_FOOD] = 200;
cost[RES_GOLD] = 200;
cost[RES_WOOD] = 20;
cost[RES_FOOD] = 20;
cost[RES_GOLD] = 20;
break;
case BUILDING_MILL:
cost[RES_WOOD] = 200;
cost[RES_GOLD] = 50;
break;
case BUILDING_WAREHOUSE:
cost[RES_WOOD] = 100;
cost[RES_WOOD] = 60;
break;
case BUILDING_TOWER:
cost[RES_WOOD] = 400;
cost[RES_WOOD] = 200;
cost[RES_FOOD] = 100;
cost[RES_GOLD] = 500;
cost[RES_GOLD] = 100;
break;
case BUILDING_NONE:
case BUILDING_KEEP:

View File

@@ -177,15 +177,15 @@ void getEntityCost(EntityType type, i32 cost[RES_COUNT]) {
}
switch (type) {
case ENTITY_WORKER:
cost[RES_FOOD] = 50;
cost[RES_FOOD] = 20;
break;
case ENTITY_SOLDIER:
cost[RES_FOOD] = 50;
cost[RES_GOLD] = 50;
cost[RES_FOOD] = 10;
cost[RES_GOLD] = 20;
break;
case ENTITY_WARRIOR:
cost[RES_FOOD] = 200;
cost[RES_GOLD] = 100;
cost[RES_FOOD] = 20;
cost[RES_GOLD] = 50;
break;
default:;
}