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"objects":[], + "objects":[ + { + "height":0, + "id":1, + "name":"camera", + "point":true, + "rotation":0, + "type":"", + "visible":true, + "width":0, + "x":298.333333333333, + "y":269.666666666667 + }], "opacity":1, "type":"objectgroup", "visible":true, @@ -330,7 +342,7 @@ "y":0 }], "nextlayerid":10, - "nextobjectid":1, + "nextobjectid":2, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.10.2", diff --git a/assets/music/mainloop.ogg b/assets/music/mainloop.ogg new file mode 100644 index 0000000..6b856c7 Binary files /dev/null and b/assets/music/mainloop.ogg differ diff --git a/assets/music/title.ogg b/assets/music/title.ogg new file mode 100644 index 0000000..5ecaaf6 Binary files /dev/null and b/assets/music/title.ogg differ diff --git a/game/game_state.h b/game/game_state.h index 71b1299..05f7d85 100644 --- a/game/game_state.h +++ b/game/game_state.h @@ -5,6 +5,7 @@ #include #include "constants.h" +#include "sounds.h" typedef enum GameScreen { SCREEN_GAME, @@ -88,11 +89,28 @@ typedef struct Game { ecs_query_t *drawQuery; } Game; +extern ecs_world_t *ECS; static void setScreen(Game *game, GameScreen newScreen) { + SoundState *soundState = ecs_singleton_get_mut(ECS, SoundState); game->nextScreen = newScreen; + switch (newScreen) { + case SCREEN_GAME: + case SCREEN_PAUSE_MENU: + if (game->screen == SCREEN_MAIN_MENU) { + soundsLoadMusicStream(soundState, "assets/music/mainloop.ogg"); + soundsPlayMusicStream(soundState); + } + break; + case SCREEN_MAIN_MENU: + case SCREEN_SETTINGS: + if (game->screen == SCREEN_GAME || game->screen == SCREEN_PAUSE_MENU) { + soundsLoadMusicStream(soundState, "assets/music/title.ogg"); + soundsPlayMusicStream(soundState); + } + break; + } } -extern ecs_world_t *ECS; extern ECS_COMPONENT_DECLARE(Game); // defined in main.c diff --git a/game/main.c b/game/main.c index d1a7c2c..e07558a 100644 --- a/game/main.c +++ b/game/main.c @@ -106,7 +106,6 @@ bool init(void *userData) { ECS_COMPONENT_DEFINE(ECS, Game); ecs_singleton_set(ECS, Game, {}); Game *game = ecs_singleton_get_mut(ECS, Game); - setScreen(game, SCREEN_MAIN_MENU); game->font = LoadFontEx("assets/fonts/CompassPro.ttf", 92, NULL, 0); game->drawQuery = ecs_query(ECS, { .filter.terms = { @@ -142,6 +141,7 @@ bool init(void *userData) { SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState); soundsLoad(sounds, SOUND_WOOD_PUNCH, 0.1f, "assets/sounds/wood hit 17.wav"); } + setScreen(game, SCREEN_MAIN_MENU); game->stackAlloc = bzStackAllocCreate(10 * 1000 * 1000); // 10 MB // init pools @@ -310,6 +310,7 @@ void deinit(void *userData) { bzObjectPoolDestroy(game->pools.btNodeState); soundsUnloadAll(sounds); + soundsUnloadMusicStream(sounds); bzUIDestroy(UI); UI = NULL; @@ -356,6 +357,9 @@ void update(float dt, void *userData) { case SCREEN_SETTINGS: break; } + + SoundState *soundState = ecs_singleton_get_mut(ECS, SoundState); + soundsUpdate(soundState); } static void drawOverScreen(Color c) { diff --git a/game/sounds.c b/game/sounds.c index 01c1848..b779ea1 100644 --- a/game/sounds.c +++ b/game/sounds.c @@ -15,3 +15,31 @@ void soundsUnloadAll(SoundState *sounds) { UnloadSound(sounds->sounds[i]); } } + +void soundsUpdate(SoundState *sounds) { + if (sounds->musicLoaded == true) { + UpdateMusicStream(sounds->music); + } +} +void soundsLoadMusicStream(SoundState *sounds, const char *path) { + soundsUnloadMusicStream(sounds); + sounds->music = LoadMusicStream(path); + sounds->musicLoaded = true; +} +void soundsPlayMusicStream(SoundState *sounds) { + if (sounds->musicLoaded == false) return; + PlayMusicStream(sounds->music); +} +void soundsPauseMusicStream(SoundState *sounds) { + if (sounds->musicLoaded == false) return; + PauseMusicStream(sounds->music); +} +void soundsResumeMusicStream(SoundState *sounds) { + if (sounds->musicLoaded == false) return; + ResumeMusicStream(sounds->music); +} +void soundsUnloadMusicStream(SoundState *sounds) { + if (sounds->musicLoaded == false) return; + UnloadMusicStream(sounds->music); + sounds->musicLoaded = false; +} diff --git a/game/sounds.h b/game/sounds.h index 10e33ba..efd2ea3 100644 --- a/game/sounds.h +++ b/game/sounds.h @@ -16,6 +16,9 @@ typedef struct SoundState { // How long it needs to wait, // before playing the same sound f32 soundInterval[SOUND_COUNT]; + + bool musicLoaded; + Music music; } SoundState; void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path); @@ -23,6 +26,15 @@ void soundsPlay(SoundState *sounds, SoundType type); void soundsUnloadAll(SoundState *sounds); +void soundsUpdate(SoundState *sounds); + +void soundsLoadMusicStream(SoundState *sounds, const char *path); +void soundsPlayMusicStream(SoundState *sounds); +void soundsPauseMusicStream(SoundState *sounds); +void soundsResumeMusicStream(SoundState *sounds); +void soundsUnloadMusicStream(SoundState *sounds); + + extern ECS_COMPONENT_DECLARE(SoundState); // defined in main.c