Add settings menu

This commit is contained in:
2023-12-28 08:32:09 +01:00
parent b48372bfa5
commit cef1a45847
4 changed files with 179 additions and 7 deletions

View File

@@ -314,6 +314,10 @@ static BuildingType getBuildingSize(BuildingType type, BzTileID *outWidth, BzTil
typedef enum EntityType { typedef enum EntityType {
ENTITY_WORKER, ENTITY_WORKER,
ENTITY_WOOD,
ENTITY_STONE,
ENTITY_GOLD,
ENTITY_POP,
ENTITY_COUNT, ENTITY_COUNT,
ENTITY_NONE, ENTITY_NONE,
} EntityType; } EntityType;

View File

@@ -311,6 +311,8 @@ static void renderMainMenu(Game *game, float dt) {
i32 width = GetScreenWidth(); i32 width = GetScreenWidth();
i32 height = GetScreenHeight(); i32 height = GetScreenHeight();
game->camera.zoom = 3 * uiGetScale();
bzUIBegin(UI, width, height); bzUIBegin(UI, width, height);
bzUISetParentLayout(UI, (BzUILayout) { bzUISetParentLayout(UI, (BzUILayout) {
.type = BZ_UI_LAYOUT_FLEX_BOX, .type = BZ_UI_LAYOUT_FLEX_BOX,
@@ -345,11 +347,66 @@ static void renderMainMenu(Game *game, float dt) {
} }
static void renderSettings(Game *game, float dt) { static void renderSettings(Game *game, float dt) {
i32 width = GetScreenWidth();
i32 height = GetScreenHeight();
game->camera.zoom = 3 * uiGetScale();
bzUIBegin(UI, width, height);
bzUISetParentLayout(UI, (BzUILayout) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
});
bzUIPushDiv(UI, (BzUISize) { BZ_UI_SIZE_REL_PARENT, 0.8f},
(BzUISize) { BZ_UI_SIZE_REL_PARENT, 0.8f});
bzUISetParentLayout(UI, (BzUILayout) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
});
static bool fullscreen = false;
static bool vsync = false;
uiSettingsLabel("Video");
uiSettingsCheckbox("Fullscreen", &fullscreen);
uiSettingsCheckbox("V-Sync", &vsync);
static f32 master = 50.0f;
static f32 music = 50.0f;
static f32 sound = 50.0f;
uiSettingsLabel("Audio");
uiSettingsSlider("Master: ", &master);
uiSettingsSlider("Music: ", &music);
uiSettingsSlider("Sound: ", &sound);
bzUIPopParent(UI);
bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_REL_PARENT, 0.8f},
(BzUISize) {BZ_UI_SIZE_REL_PARENT, 0.2f});
bzUISetParentLayout(UI, (BzUILayout) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
});
if (uiSettingsButton("Back")) {
game->screen = SCREEN_MAIN_MENU;
}
if (uiSettingsButton("Reset")) {
}
if (uiSettingsButton("Apply")) {
game->screen = SCREEN_MAIN_MENU;
}
bzUIEnd(UI);
} }
void render(float dt, void *userData) { void render(float dt, void *userData) {
BZ_UNUSED(userData); BZ_UNUSED(userData);
Game *game = ecs_singleton_get_mut(ECS, Game); Game *game = ecs_singleton_get_mut(ECS, Game);
const InputState *input = ecs_singleton_get(ECS, InputState);;
if (IsKeyReleased(input->mapping.backBtn)) {
game->screen = SCREEN_MAIN_MENU;
}
Color shadow = BLACK; Color shadow = BLACK;
shadow.a = 35; shadow.a = 35;
@@ -378,14 +435,8 @@ void imguiRender(float dt, void *userData) {
Game *game = ecs_singleton_get_mut(ECS, Game); Game *game = ecs_singleton_get_mut(ECS, Game);
InputState *input = ecs_singleton_get_mut(ECS, InputState); InputState *input = ecs_singleton_get_mut(ECS, InputState);
if (game->screen != SCREEN_GAME) return;
igSetNextWindowSize((ImVec2){300, 400}, ImGuiCond_FirstUseEver); igSetNextWindowSize((ImVec2){300, 400}, ImGuiCond_FirstUseEver);
igBegin("Debug Menu", NULL, 0); igBegin("Debug Menu", NULL, 0);
if (igSmallButton("Recruit worker [50 food]")) {
createWorker((Position) {1100, 400}, (Size) {10, 10}, game->entityGrid,
&game->map.tilesets[2], 1322);
}
igText("PathData pool available: %llu", bzObjectPoolGetNumFree(game->pools.pathData)); igText("PathData pool available: %llu", bzObjectPoolGetNumFree(game->pools.pathData));
igText("Action pool available: %llu", bzObjectPoolGetNumFree(game->pools.actions)); igText("Action pool available: %llu", bzObjectPoolGetNumFree(game->pools.actions));
const char *inputState = "NONE"; const char *inputState = "NONE";

View File

@@ -2,6 +2,8 @@
#include "game_state.h" #include "game_state.h"
#include <stdio.h>
f32 uiGetScale() { f32 uiGetScale() {
return GetScreenHeight() / 720.0f; return GetScreenHeight() / 720.0f;
} }
@@ -62,7 +64,7 @@ bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
.semanticSize[BZ_UI_AXIS_Y] = { .semanticSize[BZ_UI_AXIS_Y] = {
.kind = BZ_UI_SIZE_FIT .kind = BZ_UI_SIZE_FIT
}, },
.padding = {0, 0, 0, 0}, .padding = {5, 0, 5, 0},
.margin = {5, 5, 5, 5}, .margin = {5, 5, 5, 5},
}); });
bzUISetTextStyle(UI, node, (BzUITextStyle) { bzUISetTextStyle(UI, node, (BzUITextStyle) {
@@ -83,6 +85,101 @@ bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
}); });
return bzUIGetInteraction(UI, node).clicked; return bzUIGetInteraction(UI, node).clicked;
} }
void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check) {
BZ_ASSERT(check);
bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) {BZ_UI_SIZE_CHILD_MAX});
bzUISetParentLayout(UI, (BzUILayout) {
BZ_UI_LAYOUT_FLEX_BOX,
BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_START
});
f32 size = 16 * uiGetScale() * scl;
BzUINode *checkbox = bzUINodeMake(UI, bzUIGetUniqueKey(UI), &(BzUINodeDesc) {
.flags = BZ_UI_CLICKABLE | BZ_UI_DRAW_BACKGROUND | BZ_UI_DRAW_BORDER,
.semanticSize[BZ_UI_AXIS_X] = (BzUISize) { BZ_UI_SIZE_PIXELS, size},
.semanticSize[BZ_UI_AXIS_Y] = (BzUISize) { BZ_UI_SIZE_PIXELS, size},
.margin = {0, 0, 10 * uiGetScale() * scl, 0 }
});
bzUISetBackgroundStyle(UI, checkbox, (BzUIBackgroundStyle) {
.normal = *check ? WHITE : BLACK,
.hover = GRAY,
.active = YELLOW,
});
bzUISetBorderStyle(UI, checkbox, (BzUIBorderStyle) {
.thickness = 5.0f * uiGetScale() * scl,
.normal = BLACK,
.hover = BLACK,
.active = BLACK,
});
if (bzUIGetInteraction(UI, checkbox).clicked) {
*check = !*check;
}
BzUINode *label = bzUINodeMake(UI, bzUIKeyFromString(txt), &(BzUINodeDesc) {
.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
.semanticSize[BZ_UI_AXIS_X] = {
.kind = BZ_UI_SIZE_FIT,
},
.semanticSize[BZ_UI_AXIS_Y] = {
.kind = BZ_UI_SIZE_FIT
},
});
bzUISetTextStyle(UI, label, (BzUITextStyle) {
.text = txt,
.font = font,
.fontSpacing = 2 * uiGetScale() * scl,
.fontSize = 32 * uiGetScale() * scl,
.normal = WHITE,
.hover = GRAY,
.active = YELLOW
});
bzUISetTextShadowStyle(UI, label, (BzUITextShadowStyle) {
.offset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
.offset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
.normal = BLACK,
.hover = BLACK,
.active = BLACK,
});
if (bzUIGetInteraction(UI, label).clicked) {
*check = !*check;
}
bzUIPopParent(UI);
}
void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max) {
BZ_ASSERT(value);
bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) {BZ_UI_SIZE_CHILD_MAX});
bzUISetParentLayout(UI, (BzUILayout) {
BZ_UI_LAYOUT_FLEX_BOX,
BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_SPACE_BETWEEN
});
uiBaseLabel(txt, font, 0.6 * scl);
bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) { BZ_UI_SIZE_CHILD_MAX});
bzUISetParentLayout(UI, (BzUILayout) {
BZ_UI_LAYOUT_FLEX_BOX,
BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_END
});
char buf[32];
snprintf(buf, sizeof(buf), "-##%s", txt);
if (uiBaseTextButton(buf, font, 0.6 * scl))
(*value)--;
*value = BZ_MAX(*value, min);
snprintf(buf, sizeof(buf), "%2.0f##%s", *value, txt);
uiBaseLabel(buf, font, 0.6 * scl);
snprintf(buf, sizeof(buf), "+##%s", txt);
if (uiBaseTextButton(buf, font, 0.6 * scl))
(*value)++;
*value = BZ_MIN(*value, max);
bzUIPopParent(UI);
bzUIPopParent(UI);
}
void uiMainMenuLabel(const char *txt) { void uiMainMenuLabel(const char *txt) {
uiBaseLabel(txt, getFont(), 1.8f); uiBaseLabel(txt, getFont(), 1.8f);
@@ -91,3 +188,16 @@ void uiMainMenuLabel(const char *txt) {
bool uiMainMenuButton(const char *txt) { bool uiMainMenuButton(const char *txt) {
return uiBaseTextButton(txt, getFont(), 0.8f); return uiBaseTextButton(txt, getFont(), 0.8f);
} }
void uiSettingsLabel(const char *txt) {
uiBaseLabel(txt, getFont(), 0.8f);
}
bool uiSettingsButton(const char *txt) {
return uiBaseTextButton(txt, getFont(), 0.7f);
}
void uiSettingsCheckbox(const char *txt, bool *check) {
uiBaseCheckbox(txt, getFont(), 1.0f, check);
}
void uiSettingsSlider(const char *txt, f32 *value) {
uiBaseSlider(txt, getFont(), 1.0f, value, 0, 10);
}

View File

@@ -13,9 +13,16 @@ void uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
// Template stuff // Template stuff
void uiBaseLabel(const char *txt, Font font, f32 scl); void uiBaseLabel(const char *txt, Font font, f32 scl);
bool uiBaseTextButton(const char *txt, Font font, f32 scl); bool uiBaseTextButton(const char *txt, Font font, f32 scl);
void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check);
void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max);
// actual UI // actual UI
void uiMainMenuLabel(const char *txt); void uiMainMenuLabel(const char *txt);
bool uiMainMenuButton(const char *txt); bool uiMainMenuButton(const char *txt);
void uiSettingsLabel(const char *txt);
bool uiSettingsButton(const char *txt);
void uiSettingsCheckbox(const char *txt, bool *check);
void uiSettingsSlider(const char *txt, f32 *value);
#endif //PIXELDEFENSE_UI_WIDGETS_H #endif //PIXELDEFENSE_UI_WIDGETS_H