Set default Unit for worker
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@@ -104,8 +104,7 @@ ecs_entity_t entityCreateWarrior(const Position position, Player player, Game *g
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}
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}
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ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game) {
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ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game) {
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Unit unit = {0};
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ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_WORKER, ANIM_IDLE, NULL, game);
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ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_WORKER, ANIM_IDLE, &unit, game);
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ecs_set(ECS, e, Worker, {
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ecs_set(ECS, e, Worker, {
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.collectSpeed = 0.8f,
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.collectSpeed = 0.8f,
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