diff --git a/game/entity_factory.c b/game/entity_factory.c index e471ef5..9869ff6 100644 --- a/game/entity_factory.c +++ b/game/entity_factory.c @@ -104,8 +104,7 @@ ecs_entity_t entityCreateWarrior(const Position position, Player player, Game *g } ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game) { - Unit unit = {0}; - ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_WORKER, ANIM_IDLE, &unit, game); + ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_WORKER, ANIM_IDLE, NULL, game); ecs_set(ECS, e, Worker, { .collectSpeed = 0.8f,