Set texture wrap to clamp

This commit is contained in:
2024-01-05 07:29:29 +01:00
parent 2e2628bd8f
commit 852dc43556

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@@ -214,7 +214,7 @@ bool init(void *userData) {
}); });
// Fixes texture bleeding // Fixes texture bleeding
GenTextureMipmaps(&game->tileset.tiles); GenTextureMipmaps(&game->tileset.tiles);
SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_MIRROR_REPEAT); SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_CLAMP);
SetTextureFilter(game->tileset.tiles, TEXTURE_FILTER_POINT); SetTextureFilter(game->tileset.tiles, TEXTURE_FILTER_POINT);
setupSystems(); setupSystems();