From 852dc43556dd92b73397e0f49ceb55ed4b04bd56 Mon Sep 17 00:00:00 2001 From: Klemen Plestenjak Date: Fri, 5 Jan 2024 07:29:29 +0100 Subject: [PATCH] Set texture wrap to clamp --- game/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/main.c b/game/main.c index c8a831b..a60ccb7 100644 --- a/game/main.c +++ b/game/main.c @@ -214,7 +214,7 @@ bool init(void *userData) { }); // Fixes texture bleeding GenTextureMipmaps(&game->tileset.tiles); - SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_MIRROR_REPEAT); + SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_CLAMP); SetTextureFilter(game->tileset.tiles, TEXTURE_FILTER_POINT); setupSystems();