Add continue button
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@@ -202,10 +202,10 @@ void drawPauseUI(Game *game, f32 dt) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
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});
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if (uiMainMenuButton("Resume")) {
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if (uiMainMenuButton("Resume", true)) {
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setScreen(game, SCREEN_GAME);
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}
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if (uiMainMenuButton("Exit")) {
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if (uiMainMenuButton("Exit", true)) {
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setScreen(game, SCREEN_MAIN_MENU);
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unloadMap(game);
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loadMap(game, "assets/maps/main_menu_01.tmj");
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@@ -239,16 +239,19 @@ void drawMainMenuUI(Game *game, f32 dt) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
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});
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if (uiMainMenuButton("Play")) {
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if (uiMainMenuButton("Continue", false)) {
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}
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if (uiMainMenuButton("Play", true)) {
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setScreen(game, SCREEN_GAME);
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unloadMap(game);
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loadMap(game, "assets/maps/tree_test.tmj");
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//loadMap(game, "assets/maps/map_01.tmj");
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}
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if (uiMainMenuButton("Settings")) {
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if (uiMainMenuButton("Settings", true)) {
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setScreen(game, SCREEN_SETTINGS);
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}
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if (uiMainMenuButton("Exit")) {
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if (uiMainMenuButton("Exit", true)) {
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bzGameExit();
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}
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bzUIPopParent(UI);
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@@ -58,7 +58,7 @@ void uiBaseLabel(const char *txt, Font font, f32 scl, Color color) {
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});
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}
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bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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bool uiBaseTextButton(const char *txt, Font font, f32 scl, bool enabled) {
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt), &(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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@@ -75,9 +75,9 @@ bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.normal = WHITE,
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.hover = GRAY,
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.active = YELLOW
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.normal = enabled ? WHITE : GRAY,
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.hover = enabled ? GRAY : GRAY,
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.active = enabled ? GRAY : LIGHTGRAY,
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});
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bzUISetTextShadowStyle(UI, node, (BzUITextShadowStyle) {
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.offset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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@@ -168,7 +168,7 @@ void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32
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char buf[32];
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snprintf(buf, sizeof(buf), "-##%s", txt);
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if (uiBaseTextButton(buf, font, 0.6 * scl))
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if (uiBaseTextButton(buf, font, 0.6 * scl, true))
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(*value)--;
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*value = BZ_MAX(*value, min);
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@@ -176,7 +176,7 @@ void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32
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uiBaseLabel(buf, font, 0.6 * scl, WHITE);
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snprintf(buf, sizeof(buf), "+##%s", txt);
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if (uiBaseTextButton(buf, font, 0.6 * scl))
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if (uiBaseTextButton(buf, font, 0.6 * scl, true))
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(*value)++;
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*value = BZ_MIN(*value, max);
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bzUIPopParent(UI);
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@@ -188,15 +188,15 @@ void uiMainMenuLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 1.8f, WHITE);
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}
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bool uiMainMenuButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 0.8f);
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bool uiMainMenuButton(const char *txt, bool enabled) {
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return uiBaseTextButton(txt, getFont(), 0.8f, enabled);
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}
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void uiSettingsLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 0.8f, WHITE);
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}
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bool uiSettingsButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 0.7f);
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return uiBaseTextButton(txt, getFont(), 0.7f, true);
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}
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void uiSettingsCheckbox(const char *txt, bool *check) {
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uiBaseCheckbox(txt, getFont(), 1.0f, check);
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@@ -12,13 +12,13 @@ BzUINode *uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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// Template stuff
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void uiBaseLabel(const char *txt, Font font, f32 scl, Color color);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl, bool enabled);
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void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check);
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void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max);
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// actual UI
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void uiMainMenuLabel(const char *txt);
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bool uiMainMenuButton(const char *txt);
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bool uiMainMenuButton(const char *txt, bool enabled);
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void uiSettingsLabel(const char *txt);
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bool uiSettingsButton(const char *txt);
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