Tweak building health, fix damage dealing

This commit is contained in:
2024-02-13 11:10:48 +01:00
parent 02a418957e
commit 0c97ba6511
3 changed files with 8 additions and 6 deletions

View File

@@ -91,9 +91,9 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
bool hasCollision = true;
Health health = {
.startHP = 100.0f,
.hp = 100.0f,
.lastChanged = -1.0f,
.startHP = 500.0f,
.hp = 500.0f,
.lastChanged = 1000.0f,
};
switch (type) {
case BUILDING_KEEP:
@@ -113,7 +113,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
.elapsed = 0.0f,
}
});
health.startHP = 1000.0f;
health.startHP = 5000.0f;
health.hp = health.startHP;
break;
case BUILDING_WAREHOUSE:
@@ -146,6 +146,8 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
.elapsed = 0.0f
}
});
health.startHP = 2000.0f;
health.hp = health.startHP;
break;
case BUILDING_TOWER: {
ecs_entity_t mage = entityCreateEmpty();

View File

@@ -898,7 +898,7 @@ void imguiRender(float dt, void *userData) {
resources.wood = wood;
resources.food = food;
resources.gold = gold;
//game->playerResources[game->player] = resources;
game->playerResources[game->player] = resources;
igText("Pop: %lld", resources.pop);
igText("Pop Capacity: %lld", resources.popCapacity);
}

View File

@@ -67,7 +67,7 @@ void damageEvent(ecs_entity_t entity, DamageEvent event) {
ecs_remove(ECS, entity, Health);
ecs_remove(ECS, entity, Unit);
ecs_remove(ECS, entity, Building);
} else {
} else if (health->hp <= 0){
// No animation, delete right away
ecs_delete(ECS, entity);
}