Files
PixelDefense/game/buildings.h

13 lines
334 B
C

#ifndef PIXELDEFENSE_BUILDINGS_H
#define PIXELDEFENSE_BUILDINGS_H
#include <breeze.h>
#include <flecs.h>
#include "game_tileset.h"
bool canPlaceBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
#endif //PIXELDEFENSE_BUILDINGS_H