430 lines
14 KiB
Python
430 lines
14 KiB
Python
from collections import defaultdict
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class ExtractFileWriter:
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indent_width = 4
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indent_level = 0
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indention = ""
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content = ""
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def __init__(self, name):
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self.name = name.upper()
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def to_file(self, path):
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with open(path, "w") as f:
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f.write(self.content)
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def indent(self):
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self.indent_level += self.indent_width
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self.indention = " " * self.indent_level
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def unindent(self):
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self.indent_level -= self.indent_width
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self.indention = " " * self.indent_level
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def output_anim_sequence_struct(self):
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self.output("typedef struct AnimationSequence {\n")
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self.indent()
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self.output("BzTileID startFrame;\n")
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self.output("i32 frameCount;\n")
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self.unindent()
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self.output("} AnimationSequence;\n")
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self.empty_line()
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def output_anim_frame_struct(self):
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self.output("typedef struct AnimationFrame {\n")
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self.indent()
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self.output("BzTileID frame;\n")
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self.output("f32 duration;\n")
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self.unindent()
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self.output("} AnimationFrame;\n")
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self.empty_line()
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def header_guard_start(self):
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self.content += f"#ifndef {self.name}_H\n"
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self.content += f"#define {self.name}_H\n"
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self.content += "\n"
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def header_guard_stop(self):
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self.content += f"#endif // {self.name}_H\n"
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def include(self, header):
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self.content += f"{self.indention}#include {header}\n"
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def enum_start(self, name):
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self.content += f"{self.indention}typedef enum {name} {{\n"
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self.indent()
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def enum_stop(self, name):
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self.unindent()
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self.content += f"}} {name};\n\n"
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def enum_list(self, name, enums):
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self.enum_start(name)
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for enum in enums:
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if enum.endswith("_NONE"):
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self.content += f"{self.indention}{enum} = -1,\n"
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else:
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self.content += f"{self.indention}{enum},\n"
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self.enum_stop(name)
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def enum_dict(self, name, enums):
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self.enum_start(name)
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for enum, v in enums.items():
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self.content += f"{self.indention}{enum} = {v},\n"
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self.enum_stop(name)
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def output(self, out):
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self.content += self.indention
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self.content += out
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def empty_line(self):
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self.content += '\n'
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def only_output(self, out):
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self.content += out
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def block_start(self):
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self.content += f"{{\n"
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self.indent()
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def block_end(self):
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self.unindent()
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self.content += f"{self.indention}}}\n"
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def group_by_class(tiles):
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groups = defaultdict(list)
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for tile in tiles:
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if 'type' not in tile:
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continue
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tile_class = tile['type']
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groups[tile_class].append(tile)
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return groups
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class EnumWriter:
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def __init__(self, writer: ExtractFileWriter, tiles, prefix, anim_prefix=None):
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self.writer = writer
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self.prefix = prefix
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self.all_tiles = tiles
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self.tiles = group_by_class(tiles)
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self.enums = []
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self.enums.append(self.to_enum("none"))
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self.enums += [self.to_enum(x) for x in self.tiles.keys()]
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self.enums.append(self.to_enum("count"))
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self.enum_type = f"{prefix.capitalize()}Type"
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if anim_prefix:
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self.anim_prefix = anim_prefix
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self.anim_type = f"{anim_prefix.capitalize()}Type"
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self.anim_map = defaultdict(lambda: defaultdict(list))
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self.animations = []
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self.all_tiles = tiles
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animations = []
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for tile in self.all_tiles:
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if 'animation' not in tile:
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continue
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if 'properties' not in tile:
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continue
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if 'type' not in tile:
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continue
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enum = self.to_enum(tile['type'])
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props = tile['properties']
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anim_type = [prop['value'] for prop in props if prop['name'] == 'animation'][0]
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anim_type = self.to_anim_enum(anim_type)
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animations.append(anim_type)
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self.anim_map[enum][anim_type] = tile['animation']
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animations.append(self.to_anim_enum("count"))
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animations.append(self.to_anim_enum("none"))
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anim_seen = set()
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anim_add = anim_seen.add
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self.animations = [x for x in animations if not (x in anim_seen or anim_add(x))]
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def to_enum(self, name):
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return f"{self.prefix.upper()}_{name.upper()}"
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def to_anim_enum(self, name):
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return f"{self.anim_prefix.upper()}_{name.upper()}"
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def output_enum(self):
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self.writer.enum_list(self.enum_type, self.enums)
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def output_tile_to_enum(self, func_name):
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writer = self.writer
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writer.output(f"static {self.enum_type} {func_name}(BzTileID tile) ")
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writer.block_start()
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writer.output("switch (tile) ")
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writer.block_start()
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for key, tiles in self.tiles.items():
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ids = [x['id'] for x in tiles]
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for id in ids:
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writer.output(f"case {id}:\n")
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writer.output(f" return {self.to_enum(key)};\n")
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writer.output(f"default:\n")
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writer.output(f" return {self.enums[-1]};\n")
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_enum_to_tile(self, func_name):
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writer = self.writer
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writer.output(f"static BzTileID {func_name}({self.enum_type} type) ")
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writer.block_start()
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writer.output("switch (type) ")
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writer.block_start()
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for key, tiles in self.tiles.items():
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ids = sorted([x['id'] for x in tiles])
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writer.output(f"case {self.to_enum(key)}: return {ids[0]};\n")
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writer.output(f"default: return -1;\n")
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_str_to_enum(self, func_name):
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writer = self.writer
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writer.output(f"static {self.enum_type} {func_name}(const char *str) ")
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writer.block_start()
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for name in self.tiles.keys():
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writer.output(f"if (strncmp(\"{name}\", str, {len(name)}) == 0) return {self.to_enum(name)};\n")
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writer.output(f"return {self.enums[-1]};\n")
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writer.block_end()
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writer.empty_line()
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def output_enum_to_str(self, func_name):
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writer = self.writer
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writer.output(f"static const char *{func_name}({self.enum_type} type) ")
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writer.block_start()
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writer.output("switch (type) ")
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writer.block_start()
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for name in self.tiles.keys():
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writer.output(f"case {self.to_enum(name)}: return \"{name}\";\n")
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writer.output(f"default: return NULL;\n")
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_enum_tile_size(self, func_name):
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writer = self.writer
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writer.output(
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f"static {self.enum_type} {func_name}({self.enum_type} type, BzTileID *outWidth, BzTileID *outHeight) ")
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writer.block_start()
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writer.output("switch (type) ")
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writer.block_start()
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for key, tiles in self.tiles.items():
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ids = [x['id'] for x in tiles]
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w = 1
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h = 1
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for curr, next in zip(ids, ids[1:]):
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if next > curr + 1:
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h += 1
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elif h == 1:
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w += 1
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writer.output(f"case {self.to_enum(key)}:\n")
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writer.indent()
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writer.output(f"if (outWidth) *outWidth = {w};\n")
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writer.output(f"if (outHeight) *outHeight = {h};\n")
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writer.output("break;\n")
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writer.unindent()
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writer.output("default:\n")
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writer.indent()
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writer.output("if (outWidth) *outWidth = 0;\n")
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writer.output("if (outHeight) *outHeight = 0;\n")
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writer.output("break;\n")
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writer.unindent()
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_tile_has_anim(self, func_name):
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writer = self.writer
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writer.output(f"static bool {func_name}(BzTileID tile) ")
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writer.block_start()
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writer.output("switch (tile) ")
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writer.block_start()
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ids = sorted([x['id'] for x in self.all_tiles if 'animation' in x])
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for id in ids:
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writer.output(f"case {id}:\n")
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writer.indent()
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writer.output("return true;\n")
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writer.unindent()
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writer.output("default:\n")
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writer.indent()
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writer.output("return false;\n")
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writer.unindent()
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_tile_anim_sequence(self, func_name):
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writer = self.writer
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writer.output(f"static AnimationSequence {func_name}(BzTileID tile) ")
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writer.block_start()
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writer.output("switch (tile) ")
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writer.block_start()
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anim_tiles = [x for x in self.all_tiles if 'animation' in x]
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for tile in anim_tiles:
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anim = tile['animation']
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num_frames = len(anim)
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anim_id = min([x['tileid'] for x in anim])
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ret = f"(AnimationSequence) {{.startFrame = {anim_id}, .frameCount = {num_frames}}}"
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writer.output(f"case {tile['id']}: return {ret};\n")
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writer.output("default:\n")
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writer.indent()
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writer.output("BZ_ASSERT(0);\n")
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writer.output("return (AnimationSequence) {0, 0};\n")
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writer.unindent()
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_tile_anim_frame(self, func_name):
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writer = self.writer
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writer.output(f"static AnimationFrame {func_name}(BzTileID tile, i32 frameIdx) ")
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writer.block_start()
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writer.output("switch (tile) ")
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writer.block_start()
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anim_tiles = [x for x in self.all_tiles if 'animation' in x]
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for tile in anim_tiles:
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anim = tile['animation']
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# num_frames = len(anim)
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frames = [str(x['tileid']) for x in anim]
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durations = [x['duration'] * 0.001 for x in anim]
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anim_frames = [f"{{{frame}, {format(duration, '.4f')}f}}" for frame, duration in zip(frames, durations)]
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ret = f"((AnimationFrame []) {{{', '.join(anim_frames)}}}) [frameIdx]"
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writer.output(f"case {tile['id']}: return {ret};\n")
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writer.output("default:\n")
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writer.indent()
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writer.output("BZ_ASSERT(0);\n")
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writer.output("return (AnimationFrame) {-1, -1.0f};\n")
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writer.unindent()
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_anim_enum(self):
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writer = self.writer
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writer.enum_list(self.anim_type, self.animations)
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pass
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def output_has_anim(self, func_name):
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writer = self.writer
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writer.output(f"static bool {func_name}({self.enum_type} entity, {self.anim_type} type) ")
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writer.block_start()
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writer.output("switch (entity) ")
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writer.block_start()
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for entity, anims in self.anim_map.items():
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writer.output(f"case {entity}:\n")
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writer.indent()
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writer.output("switch (type) ")
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writer.block_start()
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for anim in anims:
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writer.output(f"case {anim}:\n")
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writer.indent()
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writer.output("return true;\n")
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writer.unindent()
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writer.output("default:\n")
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writer.indent()
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writer.output("return false;\n")
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writer.unindent()
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writer.block_end()
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writer.unindent()
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writer.output("default:\n")
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writer.indent()
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writer.output("return false;\n")
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writer.unindent()
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writer.block_end()
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writer.block_end()
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writer.empty_line()
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def output_anim_sequence(self, func_name):
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writer = self.writer
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writer.output(f"static AnimationSequence {func_name}({self.enum_type} entity, {self.anim_type} type) ")
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writer.block_start()
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writer.output("switch (entity) ")
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writer.block_start()
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for entity, animation_types in self.anim_map.items():
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writer.output(f"case {entity}:\n")
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writer.indent()
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writer.output("switch (type) ")
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writer.block_start()
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for anim_type in animation_types:
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anim = self.anim_map[entity][anim_type]
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num_frames = len(anim)
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anim_id = anim[0]['tileid']
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ret = f"(AnimationSequence) {{.startFrame = {anim_id}, .frameCount = {num_frames}}}"
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writer.output(f"case {anim_type}: return {ret};\n")
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writer.output("default: break;\n")
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writer.block_end()
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writer.unindent()
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writer.output("default: break;\n")
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writer.block_end()
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writer.output("BZ_ASSERT(0);\n")
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writer.output("return (AnimationSequence) {0, 0};\n")
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writer.block_end()
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writer.empty_line()
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def output_anim_frame(self, func_name):
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writer = self.writer
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writer.output(
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f"static AnimationFrame {func_name}({self.enum_type} entity, {self.anim_type} type, i32 frameIdx) ")
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writer.block_start()
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writer.output("switch (entity) ")
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writer.block_start()
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for entity, animation_types in self.anim_map.items():
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writer.output(f"case {entity}:\n")
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writer.indent()
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writer.output("switch (type) ")
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writer.block_start()
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for anim_type in animation_types:
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anim = self.anim_map[entity][anim_type]
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frames = [str(x['tileid']) for x in anim]
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durations = [x['duration'] * 0.001 for x in anim]
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anim_frames = [f"{{{frame}, {format(duration, '0.4f')}f}}" for frame, duration in
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zip(frames, durations)]
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ret = f"((AnimationFrame []) {{{', '.join(anim_frames)}}}) [frameIdx]"
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writer.output(f"case {anim_type}: return {ret};\n")
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writer.output("default: break;\n")
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writer.block_end()
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writer.unindent()
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writer.output("default: break;\n")
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writer.block_end()
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writer.output("BZ_ASSERT(0);\n")
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writer.output("return (AnimationFrame) {-1, -1.0f};\n")
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writer.block_end()
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writer.empty_line()
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