Files
PixelDefense/engine/libs/flecs/examples/c/prefabs/hierarchy/src/main.c

39 lines
1.3 KiB
C

#include <hierarchy.h>
#include <stdio.h>
// When a prefab has children, they are instantiated for an instance when the
// IsA relationship to the prefab is added.
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
// Create a prefab hierarchy.
ecs_entity_t SpaceShip = ecs_new_prefab(ecs, "SpaceShip");
ecs_entity_t SpaceShipEngine = ecs_new_prefab(ecs, "Engine");
ecs_add_pair(ecs, SpaceShipEngine, EcsChildOf, SpaceShip);
ecs_entity_t SpaceShipCockpit = ecs_new_prefab(ecs, "Cockpit");
ecs_add_pair(ecs, SpaceShipCockpit, EcsChildOf, SpaceShip);
// Instantiate the prefab. This also creates an Engine and Cockpit child
// for the instance.
ecs_entity_t inst = ecs_new_entity(ecs, "my_spaceship");
ecs_add_pair(ecs, inst, EcsIsA, SpaceShip);
ecs_entity_t inst_engine = ecs_lookup_child(ecs, inst, "Engine");
ecs_entity_t inst_cockpit = ecs_lookup_child(ecs, inst, "Cockpit");
char *path = ecs_get_fullpath(ecs, inst_engine);
printf("instance engine: %s\n", path);
ecs_os_free(path);
path = ecs_get_fullpath(ecs, inst_cockpit);
printf("instance cockpit: %s\n", path);
ecs_os_free(path);
// Output:
// instance engine: my_spaceship.Engine
// instance cockpit: my_spaceship.Cockpit
return ecs_fini(ecs);
}