#include #include // When a prefab has children, they are instantiated for an instance when the // IsA relationship to the prefab is added. int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); // Create a prefab hierarchy. ecs_entity_t SpaceShip = ecs_new_prefab(ecs, "SpaceShip"); ecs_entity_t SpaceShipEngine = ecs_new_prefab(ecs, "Engine"); ecs_add_pair(ecs, SpaceShipEngine, EcsChildOf, SpaceShip); ecs_entity_t SpaceShipCockpit = ecs_new_prefab(ecs, "Cockpit"); ecs_add_pair(ecs, SpaceShipCockpit, EcsChildOf, SpaceShip); // Instantiate the prefab. This also creates an Engine and Cockpit child // for the instance. ecs_entity_t inst = ecs_new_entity(ecs, "my_spaceship"); ecs_add_pair(ecs, inst, EcsIsA, SpaceShip); ecs_entity_t inst_engine = ecs_lookup_child(ecs, inst, "Engine"); ecs_entity_t inst_cockpit = ecs_lookup_child(ecs, inst, "Cockpit"); char *path = ecs_get_fullpath(ecs, inst_engine); printf("instance engine: %s\n", path); ecs_os_free(path); path = ecs_get_fullpath(ecs, inst_cockpit); printf("instance cockpit: %s\n", path); ecs_os_free(path); // Output: // instance engine: my_spaceship.Engine // instance cockpit: my_spaceship.Cockpit return ecs_fini(ecs); }