Files
PixelDefense/game/systems/ui_systems.c

15 lines
331 B
C

#include "systems.h"
#include "../game_state.h"
void uiTask(ecs_iter_t *it) {
Vector2 mousePos = GetMousePosition();
Vector2 worldPos = GetScreenToWorld2D(mousePos, GAME->camera);
BzTileMap *map = &GAME->map;
i32 tileX = (i32) worldPos.x / map->tileWidth;
i32 tileY = (i32) worldPos.y / map->tileHeight;
}