#include "systems.h" #include "../game_state.h" void uiTask(ecs_iter_t *it) { Vector2 mousePos = GetMousePosition(); Vector2 worldPos = GetScreenToWorld2D(mousePos, GAME->camera); BzTileMap *map = &GAME->map; i32 tileX = (i32) worldPos.x / map->tileWidth; i32 tileY = (i32) worldPos.y / map->tileHeight; }