24 lines
392 B
C
24 lines
392 B
C
#ifndef PIXELDEFENSE_CONSTANTS_H
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#define PIXELDEFENSE_CONSTANTS_H
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enum {
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COLL_LAYER_TERRAIN = 0,
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COLL_LAYER_BUILDINGS = 1,
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COLL_LAYER_TRANSPARENCY = 7,
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};
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#define PLAYER_ENEMY PLAYER_BLUE
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typedef enum Player {
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PLAYER_RED = 0,
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PLAYER_BLUE = 1,
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PLAYER_COUNT
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} Player;
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// defined in main.c
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extern const char *GAME_DATA_SAVE_PATH;
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#endif //PIXELDEFENSE_CONSTANTS_H
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