Files
PixelDefense/game/constants.h

24 lines
392 B
C

#ifndef PIXELDEFENSE_CONSTANTS_H
#define PIXELDEFENSE_CONSTANTS_H
enum {
COLL_LAYER_TERRAIN = 0,
COLL_LAYER_BUILDINGS = 1,
COLL_LAYER_TRANSPARENCY = 7,
};
#define PLAYER_ENEMY PLAYER_BLUE
typedef enum Player {
PLAYER_RED = 0,
PLAYER_BLUE = 1,
PLAYER_COUNT
} Player;
// defined in main.c
extern const char *GAME_DATA_SAVE_PATH;
#endif //PIXELDEFENSE_CONSTANTS_H