#ifndef PIXELDEFENSE_CONSTANTS_H #define PIXELDEFENSE_CONSTANTS_H enum { COLL_LAYER_TERRAIN = 0, COLL_LAYER_BUILDINGS = 1, COLL_LAYER_TRANSPARENCY = 7, }; #define PLAYER_ENEMY PLAYER_BLUE typedef enum Player { PLAYER_RED = 0, PLAYER_BLUE = 1, PLAYER_COUNT } Player; // defined in main.c extern const char *GAME_DATA_SAVE_PATH; #endif //PIXELDEFENSE_CONSTANTS_H