Commit Graph

273 Commits

Author SHA1 Message Date
e2684fc496 Move UI code into s_ui 2024-01-15 11:28:17 +01:00
dda24cd530 Add build menu 2024-01-15 11:18:39 +01:00
568b647d91 Remove thickness from UI background style 2024-01-15 11:18:31 +01:00
6a54ba90c1 Add debug mode flag to UI 2024-01-15 10:21:27 +01:00
087b8f22a7 Add buildings 2024-01-15 10:12:40 +01:00
e35cee7e7a Add better ui_test example 2024-01-13 10:16:48 +01:00
8692d89479 Add 8 layers to collisions 2024-01-13 08:09:34 +01:00
0118e574de Fix typo, add building assets 2024-01-12 21:20:27 +01:00
4dd9b366e7 Properly clear state 2024-01-12 21:19:57 +01:00
25a3229bb2 Polish up behaviour tree, add docs 2024-01-11 09:33:51 +01:00
36d8bac7c4 Simlify and improve BT visualization 2024-01-11 08:34:53 +01:00
8043d56af9 Add cleanup for compsites in BT + refactor 2024-01-11 07:48:49 +01:00
2f2974fb77 Refactor behaviour_tree (more consistent naming), fix BT visualization 2024-01-11 07:35:58 +01:00
086ee5b348 Rename BzBTExecStatus to BzBTExecReturn 2024-01-11 06:24:46 +01:00
e82fde83c9 Fix screen switching 2024-01-10 21:37:11 +01:00
eb14bc8b2a Refactor behaviour tree composites 2024-01-10 21:34:08 +01:00
93b665b290 Refactor behaviour tree decorators 2024-01-10 21:17:39 +01:00
b09f1d4ca9 Fix screen switching 2024-01-10 19:43:57 +01:00
692f5744ad Add options 2024-01-10 19:38:56 +01:00
e261cda6be Fix UI input interaction 2024-01-10 19:16:13 +01:00
b0db2a52ec Fix raycast intersection calculation 2024-01-10 17:30:03 +01:00
214cf19a52 Fix tileset river collisions, add pathing test map 2024-01-10 17:10:00 +01:00
52cccf4665 Inspection for Animation component 2024-01-10 16:59:17 +01:00
d730d7554b Fix selected entity outline rendering 2024-01-10 16:19:37 +01:00
ad84dfeed2 Rename BT node types 2024-01-10 14:55:01 +01:00
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
a9d20cb7f9 Fix and integrate BT 2024-01-10 14:42:11 +01:00
3b77d5cdcf Add/Get name for nodes in behaviour tree 2024-01-10 07:45:26 +01:00
113ac72181 Remove AI prefix from behaviour_tree 2024-01-10 07:36:05 +01:00
c4c2b7610d Very basic fsm 2024-01-10 07:28:30 +01:00
adcee0a94d Print nodes with single child on the same line 2024-01-09 22:18:17 +01:00
47f2ccd87d Reduce padding 2024-01-09 22:05:07 +01:00
a6b79fb14c Rudimentary behaviour tree visualization 2024-01-09 22:01:16 +01:00
e4cc00d3a7 Behaviour tree composites 2024-01-09 20:53:21 +01:00
d7feba04db Behaviour tree decorator implementation 2024-01-09 17:10:00 +01:00
5486c3189f Fix bounds for inserting into spatial grid 2024-01-08 16:41:54 +01:00
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
03dc3774e7 Rework input system 2024-01-07 15:20:39 +01:00
5f4bb3316c Add capture IO flags to UI, for better input handling 2024-01-07 14:18:53 +01:00
b8b36d9cb7 Improve drag input detection 2024-01-07 14:00:32 +01:00
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
5dbc5ba15e Add lambda emulation 2024-01-07 09:57:37 +01:00
16de6b0cc8 Add bzEasePrettyName function 2024-01-07 09:41:56 +01:00
e4111d2014 Add arms destructor (cleans up attached components 2024-01-07 09:36:35 +01:00
07e03702ad Add tree test map, fix easing system 2024-01-07 09:32:36 +01:00
6884619f05 Animate arm movement when moving 2024-01-07 09:01:33 +01:00
8ff0078b70 Rotate orientation towards shortest arc 2024-01-07 08:46:55 +01:00
adf8545b6e Add wood punch sound 2024-01-06 20:22:33 +01:00
114a464c95 Fix type in extract_common.py (BzTileID) 2024-01-06 19:55:40 +01:00