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0d156f515e
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Add stack allocator
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2023-12-07 10:31:12 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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6240eeea1c
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Implement DDA raycasting, fix bug in path smoothing
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2023-11-25 10:56:26 +01:00 |
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0dc8046d8f
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Rework pathfinding to use Vector2, form formations
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2023-11-23 12:01:42 +01:00 |
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8e37479980
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Update CMakeLists.txt to reflect rename utils to util
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2023-11-23 10:40:52 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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8edb7b7ea9
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Restructure/refactor of main.c
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2023-11-12 16:14:30 +01:00 |
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10e47a6ad4
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Fixed tile objects rendering
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2023-11-11 09:35:05 +01:00 |
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3c8254c6f6
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Add support for objects with tiles
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2023-11-11 09:21:59 +01:00 |
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1908150635
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Place buildings
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2023-11-11 07:01:49 +01:00 |
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c8c857bdb9
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Overhaul how building and ownership layers are handled at init
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2023-11-10 06:38:16 +01:00 |
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60e66bbd67
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Proper building detection
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2023-11-10 05:54:40 +01:00 |
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fed67a61e6
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Convert buildings to entities (partially)
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2023-11-09 18:11:46 +01:00 |
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f32c19dc3d
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Overhaul tilemap, add building ownership layer
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2023-11-09 15:46:35 +01:00 |
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dd96b23d32
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Rename world directory to map
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2023-11-09 12:22:56 +01:00 |
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