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dc90286195
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Remove heap tmp index (insert at back of heap instead)
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2023-11-18 19:01:04 +01:00 |
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03b5959eae
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Kinematic movement + path following
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2023-11-18 08:12:58 +01:00 |
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66dba151ed
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Add optimal update and fix invalid write bugs
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2023-11-17 19:35:20 +01:00 |
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066014cb44
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Fix bug where entity was not removed
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2023-11-17 19:02:20 +01:00 |
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208cdc6b6f
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Fix spatial grid not calculating position correctly
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2023-11-17 15:06:59 +01:00 |
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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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581da2b990
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Add object pool
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2023-11-15 20:15:59 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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79adcad8de
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Fix invalid read
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2023-11-15 16:26:02 +01:00 |
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a02cce0966
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Add dynamic arrays
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2023-11-15 16:13:26 +01:00 |
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5a1401e9b8
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Rename BzHeap to BzHeapHead
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2023-11-15 14:33:35 +01:00 |
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c23bf3a48f
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Rename referenced macro to _bzHeapClear
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2023-11-15 14:30:31 +01:00 |
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f8ed5f4664
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Rename bzHeapReset to bzHeapClear
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2023-11-15 14:29:35 +01:00 |
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ab817ee03d
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Basic pathfinding
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2023-11-14 08:25:55 +01:00 |
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6c88531f68
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Add heap data structure
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2023-11-13 16:58:32 +01:00 |
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f32c19dc3d
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Overhaul tilemap, add building ownership layer
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2023-11-09 15:46:35 +01:00 |
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fa79af2a17
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Separate object layers, asign layers to proper slots
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2023-11-09 08:38:57 +01:00 |
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20034c96e6
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Separate engine and game
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2023-11-07 16:55:14 +01:00 |
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