Logo
Explore Help
Register Sign In
KlemenPl/PixelDefense
1
0
Fork 0
You've already forked PixelDefense
Code Issues Pull Requests Packages Projects Releases Wiki Activity
236 Commits 1 Branch 0 Tags
c08fca967094290a1f73c7db4ca5c49e776a6456
Commit Graph

14 Commits

Author SHA1 Message Date
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
Klemen Plestenjak
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
Klemen Plestenjak
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00
Klemen Plestenjak
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
Klemen Plestenjak
681080f3ed Fix harvesting and add resource depositing 2023-12-29 14:54:13 +01:00
Klemen Plestenjak
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
Klemen Plestenjak
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
Klemen Plestenjak
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
Klemen Plestenjak
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Powered by Gitea Version: 1.25.2 Page: 133ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API