Files
PixelDefense/game/systems/systems.h

18 lines
385 B
C

#ifndef PIXELDEFENSE_SYSTEMS_H
#define PIXELDEFENSE_SYSTEMS_H
#include <flecs.h>
#include "../components.h"
void renderEntities(ecs_iter_t *it);
void updateAnimations(ecs_iter_t *it);
void updatePos(ecs_iter_t *it);
void targetFinish(ecs_iter_t *it);
void startPath(ecs_iter_t *it);
void drawDebugPath(ecs_iter_t *it);
void uiTask(ecs_iter_t *it);
#endif //PIXELDEFENSE_SYSTEMS_H