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6bd640fc80
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Simplify node creation
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2023-12-21 15:37:20 +01:00 |
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569294f292
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Basic UI system
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2023-12-21 15:27:49 +01:00 |
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70cc2eae8c
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UI core boiler plate
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2023-12-20 11:25:01 +01:00 |
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ebda550bf2
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Add simplified grid and flex layout calculation
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2023-12-19 14:40:11 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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5564df4768
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Add collisions to tileset
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2023-12-17 09:36:33 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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5c1859cf1b
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Update asset file to contain new sprites
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2023-12-16 17:54:33 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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77ddaa157b
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Change duration to seconds
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2023-12-16 17:52:15 +01:00 |
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8d106f23d6
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Add bug todo
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2023-12-16 16:40:47 +01:00 |
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1f391edee8
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Remove unnecessary infromation from .tsj file
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2023-12-16 16:39:00 +01:00 |
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dfe137bb93
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Add named animations
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2023-12-16 16:01:39 +01:00 |
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5b6c49b2f1
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Add worker animations
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2023-12-14 09:26:49 +01:00 |
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9949b09101
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Update tileset to use BzTileID
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2023-12-13 16:32:54 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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582074256c
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Add animations to terrain layer
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2023-12-13 16:23:38 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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20aee8ffae
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Rework scripts to work for single tileset
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2023-12-13 15:32:02 +01:00 |
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adbd84a2fd
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Fix some trees being on wrong layer
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2023-12-13 09:34:53 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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b410867902
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Add cursor support
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2023-12-07 19:24:29 +01:00 |
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f27718cdbf
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Fix bug in path following system
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2023-12-07 18:45:31 +01:00 |
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eac2d676d6
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Remove formations for now
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2023-12-07 18:32:49 +01:00 |
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85511812b5
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Refactor entity input system
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2023-12-07 18:31:31 +01:00 |
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56a73fe28c
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Improve input processing
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2023-12-07 18:21:14 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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d3485303c9
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Add exit game function
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2023-12-07 11:46:53 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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e7e4d1e4ce
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Fix bug with follow path system
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2023-12-07 11:35:35 +01:00 |
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ddb562a62e
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Split follow path system with follow target position
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2023-12-07 11:20:04 +01:00 |
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7bada9f4e8
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Add stackAllocReset method
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2023-12-07 10:47:41 +01:00 |
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9800b5576e
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Remove memory allocation in pathfinding
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2023-12-07 10:42:53 +01:00 |
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0d156f515e
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Add stack allocator
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2023-12-07 10:31:12 +01:00 |
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488dccfada
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Add entity rotation
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2023-12-06 08:09:02 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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8d01f328f9
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Add texture flipping
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2023-12-05 11:38:09 +01:00 |
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17a5cee02c
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Add walking animation
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2023-12-05 11:32:34 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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abc8cf2b48
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Add ecs defer test
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2023-12-03 08:29:00 +01:00 |
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ce47bfb110
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Defer component mutation
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2023-12-02 14:31:52 +01:00 |
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17bfe7f52d
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Use component for unit selection
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2023-12-02 11:53:45 +01:00 |
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6fe4449adf
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Cleanup smoothPath function
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2023-11-25 11:30:28 +01:00 |
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6240eeea1c
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Implement DDA raycasting, fix bug in path smoothing
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2023-11-25 10:56:26 +01:00 |
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2c3ee8afd6
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Ensure pathfinding always finds the shortest path
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2023-11-25 08:27:20 +01:00 |
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b77e939c52
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Overhaul pathfinding algorithm
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2023-11-24 20:25:21 +01:00 |
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6e977b7433
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Fix memory leak when iterating path
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2023-11-23 19:35:59 +01:00 |
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a17450dd81
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Fix path smoothing bug
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2023-11-23 19:23:06 +01:00 |
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