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bfc1bc425f
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Wave incrementing
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2024-02-11 19:23:40 +01:00 |
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71eddd9ec2
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Tweak fireball emitter color
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2024-02-10 23:17:32 +01:00 |
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b20f6950ec
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Tweak tower and fireball emitter
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2024-02-10 17:32:12 +01:00 |
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27dcc42ce0
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Tweak fireball lifespan
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2024-02-10 16:08:25 +01:00 |
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6eddf11cfa
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Fix rotation
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2024-02-10 14:33:07 +01:00 |
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062383407c
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Blood particles
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2024-02-10 13:58:42 +01:00 |
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1487d67a3b
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Add fireball particles, add max lifespan to fireball
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2024-02-10 11:39:01 +01:00 |
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1c6fab51c6
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Add tower firing
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2024-02-10 11:25:02 +01:00 |
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aa0fea49e9
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Add emission to ParticleEmitter
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2024-02-10 10:13:18 +01:00 |
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bc7da3c7a3
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Partial tower implementation
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2024-02-09 15:46:53 +01:00 |
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14f7e2b56c
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Implement warehouse and granary
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2024-02-09 10:14:54 +01:00 |
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e595ec9333
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Add Floaty text particles
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2024-02-07 17:58:55 +01:00 |
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6c1d0dfdb2
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Add hurt, die animation when taking damage
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2024-02-07 17:14:17 +01:00 |
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d6466b8f55
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Add health
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2024-02-07 16:12:45 +01:00 |
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c625f566bc
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Improve unit recruiting
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2024-02-07 11:38:42 +01:00 |
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28ee6da17b
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Remove entity arms - bad idea
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2024-02-07 11:02:06 +01:00 |
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d55ed29f97
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Limit how many workers can harvest the same resource
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2024-02-05 09:19:59 +01:00 |
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ab0fef8ebf
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Remove color randomness
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2024-01-30 19:39:52 +01:00 |
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df581dcb9d
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Add particles!
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2024-01-29 20:01:36 +01:00 |
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205fb57f07
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Implement farming
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2024-01-28 17:33:55 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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777ebeadc4
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Depositing resources increases player resources
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2024-01-23 19:53:25 +01:00 |
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3511b260cc
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Add units UI
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2024-01-23 19:46:12 +01:00 |
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efd241d950
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Add gold mining
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2024-01-23 18:55:56 +01:00 |
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2d11bb4675
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Properly set building owner + apply building pop capacity
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2024-01-23 18:39:53 +01:00 |
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b6e54a7fcb
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Proper build UI
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2024-01-23 16:54:39 +01:00 |
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c9a2bd2672
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Add rest of assets, add blue player
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2024-01-23 11:26:23 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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3ec7505214
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Generalize easing system (works for all components now)
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2023-12-29 20:03:01 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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5190c86316
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Change Storage to tag (since we have global storage)
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2023-12-29 14:59:40 +01:00 |
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681080f3ed
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Fix harvesting and add resource depositing
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2023-12-29 14:54:13 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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