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KlemenPl/PixelDefense
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253 Commits 1 Branch 0 Tags
b0db2a52ecfd03c012d15769c3f83b6f44e4fe05
Commit Graph

5 Commits

Author SHA1 Message Date
Klemen Plestenjak
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
Klemen Plestenjak
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
Klemen Plestenjak
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
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