Files
PixelDefense/game/buildings.h

18 lines
462 B
C

#ifndef PIXELDEFENSE_BUILDINGS_H
#define PIXELDEFENSE_BUILDINGS_H
#include <breeze.h>
#include <flecs.h>
#include "components.h"
#include "game_tileset.h"
typedef struct Game Game;
bool canPlaceBuilding(Game *game, BuildingType type, i32 tileX, i32 tileY);
ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Owner owner);
Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos);
#endif //PIXELDEFENSE_BUILDINGS_H