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KlemenPl/PixelDefense
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129 Commits 1 Branch 0 Tags
ae1c21bdfcfc00678a25834f311f207359c133f6
Commit Graph

14 Commits

Author SHA1 Message Date
Klemen Plestenjak
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
Klemen Plestenjak
17a5cee02c Add walking animation 2023-12-05 11:32:34 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
Klemen Plestenjak
6e977b7433 Fix memory leak when iterating path 2023-11-23 19:35:59 +01:00
Klemen Plestenjak
5ff0fbb26f Add feedback UI for selecting and placing units 2023-11-23 12:21:25 +01:00
Klemen Plestenjak
19d84a5dbb Add basic input system 2023-11-23 11:07:46 +01:00
Klemen Plestenjak
03b5959eae Kinematic movement + path following 2023-11-18 08:12:58 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
2167d10501 Tweak spatial grid size, add colliders rendering 2023-11-17 19:39:49 +01:00
Klemen Plestenjak
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
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