Files
PixelDefense/game/systems.h
2023-11-15 18:32:43 +01:00

40 lines
711 B
C

#ifndef PIXELDEFENSE_SYSTEMS_H
#define PIXELDEFENSE_SYSTEMS_H
#include <flecs.h>
#include "components.h"
/**********************************
* Entity Systems
**********************************/
/*
* 0: Game (singleton)
*/
void entityRemoved(ecs_iter_t *it);
/*
* 0: Game (singleton)
*/
void entityAdded(ecs_iter_t *it);
/*
* 0: Game (singleton)
* 1: Position
* 2: MoveForce
*/
void entityUpdatePhysics(ecs_iter_t *it);
void renderEntities(ecs_iter_t *it);
void updateAnimations(ecs_iter_t *it);
void updatePos(ecs_iter_t *it);
void targetFinish(ecs_iter_t *it);
void startPath(ecs_iter_t *it);
void drawDebugPath(ecs_iter_t *it);
void uiTask(ecs_iter_t *it);
#endif //PIXELDEFENSE_SYSTEMS_H