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ac7525c42a
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Add transperency when units are behind
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2024-01-15 13:16:24 +01:00 |
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0f33ed9fc0
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Remove texture from DrawData
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2024-01-15 12:51:19 +01:00 |
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0023b23242
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Right click resets input state when placing building
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2024-01-15 12:45:11 +01:00 |
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15b3a2351a
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Zero initialize BzUI
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2024-01-15 12:43:25 +01:00 |
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95e95e6893
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Fix UI handling
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2024-01-15 12:41:56 +01:00 |
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6acbe63276
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Fix Mill asset
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2024-01-15 11:51:18 +01:00 |
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b2bf934c14
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Improve UI scaling
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2024-01-15 11:48:24 +01:00 |
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f7b235abe5
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Add assertion check for number of draws
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2024-01-15 11:37:21 +01:00 |
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5e6a9b628c
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Use stack alloc for sorting draw data
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2024-01-15 11:34:49 +01:00 |
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e2684fc496
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Move UI code into s_ui
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2024-01-15 11:28:17 +01:00 |
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dda24cd530
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Add build menu
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2024-01-15 11:18:39 +01:00 |
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568b647d91
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Remove thickness from UI background style
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2024-01-15 11:18:31 +01:00 |
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6a54ba90c1
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Add debug mode flag to UI
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2024-01-15 10:21:27 +01:00 |
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087b8f22a7
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Add buildings
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2024-01-15 10:12:40 +01:00 |
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e35cee7e7a
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Add better ui_test example
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2024-01-13 10:16:48 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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0118e574de
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Fix typo, add building assets
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2024-01-12 21:20:27 +01:00 |
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4dd9b366e7
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Properly clear state
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2024-01-12 21:19:57 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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8043d56af9
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Add cleanup for compsites in BT + refactor
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2024-01-11 07:48:49 +01:00 |
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2f2974fb77
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Refactor behaviour_tree (more consistent naming), fix BT visualization
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2024-01-11 07:35:58 +01:00 |
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086ee5b348
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Rename BzBTExecStatus to BzBTExecReturn
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2024-01-11 06:24:46 +01:00 |
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e82fde83c9
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Fix screen switching
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2024-01-10 21:37:11 +01:00 |
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eb14bc8b2a
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Refactor behaviour tree composites
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2024-01-10 21:34:08 +01:00 |
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93b665b290
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Refactor behaviour tree decorators
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2024-01-10 21:17:39 +01:00 |
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b09f1d4ca9
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Fix screen switching
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2024-01-10 19:43:57 +01:00 |
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692f5744ad
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Add options
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2024-01-10 19:38:56 +01:00 |
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e261cda6be
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Fix UI input interaction
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2024-01-10 19:16:13 +01:00 |
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b0db2a52ec
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Fix raycast intersection calculation
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2024-01-10 17:30:03 +01:00 |
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214cf19a52
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Fix tileset river collisions, add pathing test map
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2024-01-10 17:10:00 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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d730d7554b
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Fix selected entity outline rendering
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2024-01-10 16:19:37 +01:00 |
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ad84dfeed2
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Rename BT node types
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2024-01-10 14:55:01 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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a9d20cb7f9
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Fix and integrate BT
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2024-01-10 14:42:11 +01:00 |
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3b77d5cdcf
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Add/Get name for nodes in behaviour tree
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2024-01-10 07:45:26 +01:00 |
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113ac72181
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Remove AI prefix from behaviour_tree
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2024-01-10 07:36:05 +01:00 |
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c4c2b7610d
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Very basic fsm
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2024-01-10 07:28:30 +01:00 |
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adcee0a94d
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Print nodes with single child on the same line
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2024-01-09 22:18:17 +01:00 |
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47f2ccd87d
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Reduce padding
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2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
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2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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5486c3189f
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Fix bounds for inserting into spatial grid
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2024-01-08 16:41:54 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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b8b36d9cb7
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Improve drag input detection
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2024-01-07 14:00:32 +01:00 |
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