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KlemenPl/PixelDefense
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85 Commits 1 Branch 0 Tags
90bef40e700de693028cbeb4ba77397f387550bd
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
9e6c836207 Rename ...New/...Free to ...Create/...Destroy 2023-11-16 06:26:24 +01:00
Klemen Plestenjak
581da2b990 Add object pool 2023-11-15 20:15:59 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
79adcad8de Fix invalid read 2023-11-15 16:26:02 +01:00
Klemen Plestenjak
a02cce0966 Add dynamic arrays 2023-11-15 16:13:26 +01:00
Klemen Plestenjak
5a1401e9b8 Rename BzHeap to BzHeapHead 2023-11-15 14:33:35 +01:00
Klemen Plestenjak
c23bf3a48f Rename referenced macro to _bzHeapClear 2023-11-15 14:30:31 +01:00
Klemen Plestenjak
f8ed5f4664 Rename bzHeapReset to bzHeapClear 2023-11-15 14:29:35 +01:00
Klemen Plestenjak
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
Klemen Plestenjak
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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