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886d6ba79b
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Add underscore prefix to globals in game.h
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2023-12-21 16:02:40 +01:00 |
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852a3f7b5a
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Add UI roudness
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2023-12-21 15:59:30 +01:00 |
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2c7b4c83c1
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Remove widget prefix from flags
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2023-12-21 15:38:49 +01:00 |
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6bd640fc80
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Simplify node creation
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2023-12-21 15:37:20 +01:00 |
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569294f292
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Basic UI system
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2023-12-21 15:27:49 +01:00 |
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70cc2eae8c
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UI core boiler plate
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2023-12-20 11:25:01 +01:00 |
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5564df4768
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Add collisions to tileset
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2023-12-17 09:36:33 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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582074256c
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Add animations to terrain layer
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2023-12-13 16:23:38 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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d3485303c9
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Add exit game function
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2023-12-07 11:46:53 +01:00 |
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7bada9f4e8
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Add stackAllocReset method
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2023-12-07 10:47:41 +01:00 |
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9800b5576e
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Remove memory allocation in pathfinding
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2023-12-07 10:42:53 +01:00 |
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0d156f515e
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Add stack allocator
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2023-12-07 10:31:12 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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6240eeea1c
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Implement DDA raycasting, fix bug in path smoothing
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2023-11-25 10:56:26 +01:00 |
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b77e939c52
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Overhaul pathfinding algorithm
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2023-11-24 20:25:21 +01:00 |
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6e977b7433
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Fix memory leak when iterating path
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2023-11-23 19:35:59 +01:00 |
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1dd764e28b
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Ensure each entity is iterated only once
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2023-11-23 15:38:32 +01:00 |
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0dc8046d8f
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Rework pathfinding to use Vector2, form formations
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2023-11-23 12:01:42 +01:00 |
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36690f8066
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Fix invalid read in heap
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2023-11-23 11:04:40 +01:00 |
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8e37479980
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Update CMakeLists.txt to reflect rename utils to util
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2023-11-23 10:40:52 +01:00 |
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ffb058b1e8
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Add bzArrayFor helper macro
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2023-11-23 10:34:29 +01:00 |
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adaada9a22
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Rename utils to util
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2023-11-23 10:31:51 +01:00 |
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433b012715
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Fix iteration
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2023-11-22 08:47:29 +01:00 |
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38544221af
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Add buffer for logger
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2023-11-21 10:45:12 +01:00 |
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133a9740c8
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Add web support
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2023-11-21 06:09:37 +01:00 |
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dc90286195
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Remove heap tmp index (insert at back of heap instead)
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2023-11-18 19:01:04 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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03b5959eae
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Kinematic movement + path following
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2023-11-18 08:12:58 +01:00 |
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5cbb7b6c94
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Move flecs out of engine, reorganize systems
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2023-11-17 20:29:51 +01:00 |
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66dba151ed
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Add optimal update and fix invalid write bugs
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2023-11-17 19:35:20 +01:00 |
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066014cb44
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Fix bug where entity was not removed
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2023-11-17 19:02:20 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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208cdc6b6f
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Fix spatial grid not calculating position correctly
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2023-11-17 15:06:59 +01:00 |
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90bef40e70
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Change output to stdout
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2023-11-16 17:06:36 +01:00 |
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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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581da2b990
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Add object pool
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2023-11-15 20:15:59 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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79adcad8de
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Fix invalid read
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2023-11-15 16:26:02 +01:00 |
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a02cce0966
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Add dynamic arrays
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2023-11-15 16:13:26 +01:00 |
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5a1401e9b8
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Rename BzHeap to BzHeapHead
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2023-11-15 14:33:35 +01:00 |
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c23bf3a48f
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Rename referenced macro to _bzHeapClear
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2023-11-15 14:30:31 +01:00 |
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f8ed5f4664
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Rename bzHeapReset to bzHeapClear
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2023-11-15 14:29:35 +01:00 |
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ab817ee03d
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Basic pathfinding
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2023-11-14 08:25:55 +01:00 |
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6c88531f68
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Add heap data structure
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2023-11-13 16:58:32 +01:00 |
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526d292fb5
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Very basic animations
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2023-11-12 18:03:55 +01:00 |
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