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KlemenPl/PixelDefense
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327 Commits 1 Branch 0 Tags
6c1d0dfdb2998a583f23fd50e21e391ad520a3ae
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
6c1d0dfdb2 Add hurt, die animation when taking damage 2024-02-07 17:14:17 +01:00
Klemen Plestenjak
07d1852fb9 Add soldiers 2024-01-23 20:31:23 +01:00
Klemen Plestenjak
f3acb1a0a3 Add get item handle point 2024-01-23 16:41:24 +01:00
Klemen Plestenjak
c9a2bd2672 Add rest of assets, add blue player 2024-01-23 11:26:23 +01:00
Klemen Plestenjak
087b8f22a7 Add buildings 2024-01-15 10:12:40 +01:00
Klemen Plestenjak
52cccf4665 Inspection for Animation component 2024-01-10 16:59:17 +01:00
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
114a464c95 Fix type in extract_common.py (BzTileID) 2024-01-06 19:55:40 +01:00
Klemen Plestenjak
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
Klemen Plestenjak
77ddaa157b Change duration to seconds 2023-12-16 17:52:15 +01:00
Klemen Plestenjak
dfe137bb93 Add named animations 2023-12-16 16:01:39 +01:00
Klemen Plestenjak
9949b09101 Update tileset to use BzTileID 2023-12-13 16:32:54 +01:00
Klemen Plestenjak
20aee8ffae Rework scripts to work for single tileset 2023-12-13 15:32:02 +01:00
Klemen Plestenjak
72b32b1a26 Merge tilesets into one 2023-12-12 17:02:23 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
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