Files
PixelDefense/scripts/extract_common.py
2024-01-15 10:12:40 +01:00

445 lines
15 KiB
Python

from collections import defaultdict
class ExtractFileWriter:
indent_width = 4
indent_level = 0
indention = ""
content = ""
def __init__(self, name):
self.name = name.upper()
def to_file(self, path):
with open(path, "w") as f:
f.write(self.content)
def indent(self):
self.indent_level += self.indent_width
self.indention = " " * self.indent_level
def unindent(self):
self.indent_level -= self.indent_width
self.indention = " " * self.indent_level
def output_anim_sequence_struct(self):
self.output("typedef struct AnimationSequence {\n")
self.indent()
self.output("BzTileID startFrame;\n")
self.output("i32 frameCount;\n")
self.unindent()
self.output("} AnimationSequence;\n")
self.empty_line()
def output_anim_frame_struct(self):
self.output("typedef struct AnimationFrame {\n")
self.indent()
self.output("BzTileID frame;\n")
self.output("f32 duration;\n")
self.unindent()
self.output("} AnimationFrame;\n")
self.empty_line()
def header_guard_start(self):
self.content += f"#ifndef {self.name}_H\n"
self.content += f"#define {self.name}_H\n"
self.content += "\n"
def header_guard_stop(self):
self.content += f"#endif // {self.name}_H\n"
def include(self, header):
self.content += f"{self.indention}#include {header}\n"
def enum_start(self, name):
self.content += f"{self.indention}typedef enum {name} {{\n"
self.indent()
def enum_stop(self, name):
self.unindent()
self.content += f"}} {name};\n\n"
def enum_list(self, name, enums):
self.enum_start(name)
for enum in enums:
if enum.endswith("_NONE"):
self.content += f"{self.indention}{enum} = -1,\n"
else:
self.content += f"{self.indention}{enum},\n"
self.enum_stop(name)
def enum_dict(self, name, enums):
self.enum_start(name)
for enum, v in enums.items():
self.content += f"{self.indention}{enum} = {v},\n"
self.enum_stop(name)
def output(self, out):
self.content += self.indention
self.content += out
def empty_line(self):
self.content += '\n'
def only_output(self, out):
self.content += out
def block_start(self):
self.content += f"{{\n"
self.indent()
def block_end(self):
self.unindent()
self.content += f"{self.indention}}}\n"
def group_by_class(tiles):
groups = defaultdict(list)
for tile in tiles:
if 'type' not in tile:
continue
tile_class = tile['type']
groups[tile_class].append(tile)
return groups
class EnumWriter:
def __init__(self, writer: ExtractFileWriter, tiles, prefix, anim_prefix=None):
self.writer = writer
self.prefix = prefix
self.all_tiles = tiles
self.tiles = group_by_class(tiles)
self.enums = []
self.enums.append(self.to_enum("none"))
self.enums += sorted([self.to_enum(x) for x in self.tiles.keys()])
self.enums.append(self.to_enum("count"))
self.enum_type = f"{prefix.capitalize()}Type"
if anim_prefix:
self.anim_prefix = anim_prefix
self.anim_type = f"{anim_prefix.capitalize()}Type"
self.anim_map = defaultdict(lambda: defaultdict(list))
self.animations = []
self.all_tiles = tiles
animations = []
for tile in self.all_tiles:
if 'animation' not in tile:
continue
if 'properties' not in tile:
continue
if 'type' not in tile:
continue
enum = self.to_enum(tile['type'])
props = tile['properties']
anim_type = [prop['value'] for prop in props if prop['name'] == 'animation'][0]
anim_type = self.to_anim_enum(anim_type)
animations.append(anim_type)
self.anim_map[enum][anim_type] = tile['animation']
animations.append(self.to_anim_enum("count"))
animations.append(self.to_anim_enum("none"))
anim_seen = set()
anim_add = anim_seen.add
self.animations = [x for x in animations if not (x in anim_seen or anim_add(x))]
def to_enum(self, name):
return f"{self.prefix.upper()}_{name.upper()}"
def to_anim_enum(self, name):
return f"{self.anim_prefix.upper()}_{name.upper()}"
def output_enum(self):
self.writer.enum_list(self.enum_type, self.enums)
def output_tile_to_enum(self, func_name):
writer = self.writer
writer.output(f"static {self.enum_type} {func_name}(BzTileID tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = [x['id'] for x in tiles]
for id in ids:
writer.output(f"case {id}:\n")
writer.output(f" return {self.to_enum(key)};\n")
writer.output(f"default:\n")
writer.output(f" return {self.enums[-1]};\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_enum_to_tile(self, func_name):
writer = self.writer
writer.output(f"static BzTileID {func_name}({self.enum_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = sorted([x['id'] for x in tiles])
writer.output(f"case {self.to_enum(key)}: return {ids[0]};\n")
writer.output(f"default: return -1;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_str_to_enum(self, func_name):
writer = self.writer
writer.output(f"static {self.enum_type} {func_name}(const char *str) ")
writer.block_start()
for name in self.tiles.keys():
writer.output(f"if (strncmp(\"{name}\", str, {len(name)}) == 0) return {self.to_enum(name)};\n")
writer.output(f"return {self.enums[-1]};\n")
writer.block_end()
writer.empty_line()
def output_enum_to_str(self, func_name):
writer = self.writer
writer.output(f"static const char *{func_name}({self.enum_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for name in self.tiles.keys():
writer.output(f"case {self.to_enum(name)}: return \"{name}\";\n")
writer.output(f"default: return NULL;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_enum_tile_size(self, func_name):
writer = self.writer
writer.output(
f"static {self.enum_type} {func_name}({self.enum_type} type, i32 *outWidth, i32 *outHeight) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = [x['id'] for x in tiles]
w = 1
h = 1
for curr, next in zip(ids, ids[1:]):
if next > curr + 1:
h += 1
elif h == 1:
w += 1
writer.output(f"case {self.to_enum(key)}:\n")
writer.indent()
writer.output(f"if (outWidth) *outWidth = {w};\n")
writer.output(f"if (outHeight) *outHeight = {h};\n")
writer.output("break;\n")
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("if (outWidth) *outWidth = 0;\n")
writer.output("if (outHeight) *outHeight = 0;\n")
writer.output("break;\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_has_anim(self, func_name):
writer = self.writer
writer.output(f"static bool {func_name}(BzTileID tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
ids = sorted([x['id'] for x in self.all_tiles if 'animation' in x])
for id in ids:
writer.output(f"case {id}:\n")
writer.indent()
writer.output("return true;\n")
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("return false;\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_anim_sequence(self, func_name):
writer = self.writer
writer.output(f"static AnimationSequence {func_name}(BzTileID tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
anim_tiles = [x for x in self.all_tiles if 'animation' in x]
for tile in anim_tiles:
anim = tile['animation']
num_frames = len(anim)
anim_id = min([x['tileid'] for x in anim])
ret = f"(AnimationSequence) {{.startFrame = {anim_id}, .frameCount = {num_frames}}}"
writer.output(f"case {tile['id']}: return {ret};\n")
writer.output("default:\n")
writer.indent()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationSequence) {0, 0};\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_anim_frame(self, func_name):
writer = self.writer
writer.output(f"static AnimationFrame {func_name}(BzTileID tile, i32 frameIdx) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
anim_tiles = [x for x in self.all_tiles if 'animation' in x]
for tile in anim_tiles:
anim = tile['animation']
# num_frames = len(anim)
frames = [str(x['tileid']) for x in anim]
durations = [x['duration'] * 0.001 for x in anim]
anim_frames = [f"{{{frame}, {format(duration, '.4f')}f}}" for frame, duration in zip(frames, durations)]
ret = f"((AnimationFrame []) {{{', '.join(anim_frames)}}}) [frameIdx]"
writer.output(f"case {tile['id']}: return {ret};\n")
writer.output("default:\n")
writer.indent()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationFrame) {-1, -1.0f};\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_anim_enum(self):
writer = self.writer
writer.enum_list(self.anim_type, self.animations)
def output_anim_enum_to_str(self, func_name):
writer = self.writer
writer.output(f"static const char *{func_name}({self.anim_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for name in self.animations:
writer.output(f"case {name}: return \"{name}\";\n")
writer.output(f"default: return NULL;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_has_anim(self, func_name):
writer = self.writer
writer.output(f"static bool {func_name}({self.enum_type} entity, {self.anim_type} type) ")
writer.block_start()
writer.output("switch (entity) ")
writer.block_start()
for entity, anims in self.anim_map.items():
writer.output(f"case {entity}:\n")
writer.indent()
writer.output("switch (type) ")
writer.block_start()
for anim in anims:
writer.output(f"case {anim}:\n")
writer.indent()
writer.output("return true;\n")
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("return false;\n")
writer.unindent()
writer.block_end()
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("return false;\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_anim_sequence(self, func_name):
writer = self.writer
writer.output(f"static AnimationSequence {func_name}({self.enum_type} entity, {self.anim_type} type) ")
writer.block_start()
writer.output("switch (entity) ")
writer.block_start()
for entity, animation_types in self.anim_map.items():
writer.output(f"case {entity}:\n")
writer.indent()
writer.output("switch (type) ")
writer.block_start()
for anim_type in animation_types:
anim = self.anim_map[entity][anim_type]
num_frames = len(anim)
anim_id = anim[0]['tileid']
ret = f"(AnimationSequence) {{.startFrame = {anim_id}, .frameCount = {num_frames}}}"
writer.output(f"case {anim_type}: return {ret};\n")
writer.output("default: break;\n")
writer.block_end()
writer.unindent()
writer.output("default: break;\n")
writer.block_end()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationSequence) {0, 0};\n")
writer.block_end()
writer.empty_line()
def output_anim_frame(self, func_name):
writer = self.writer
writer.output(
f"static AnimationFrame {func_name}({self.enum_type} entity, {self.anim_type} type, i32 frameIdx) ")
writer.block_start()
writer.output("switch (entity) ")
writer.block_start()
for entity, animation_types in self.anim_map.items():
writer.output(f"case {entity}:\n")
writer.indent()
writer.output("switch (type) ")
writer.block_start()
for anim_type in animation_types:
anim = self.anim_map[entity][anim_type]
frames = [str(x['tileid']) for x in anim]
durations = [x['duration'] * 0.001 for x in anim]
anim_frames = [f"{{{frame}, {format(duration, '0.4f')}f}}" for frame, duration in
zip(frames, durations)]
ret = f"((AnimationFrame []) {{{', '.join(anim_frames)}}}) [frameIdx]"
writer.output(f"case {anim_type}: return {ret};\n")
writer.output("default: break;\n")
writer.block_end()
writer.unindent()
writer.output("default: break;\n")
writer.block_end()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationFrame) {-1, -1.0f};\n")
writer.block_end()
writer.empty_line()