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KlemenPl/PixelDefense
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270 Commits 1 Branch 0 Tags
6a54ba90c1825a77622cf9aaad1092f44bd40c38
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
Klemen Plestenjak
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
Klemen Plestenjak
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00
Klemen Plestenjak
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
Klemen Plestenjak
681080f3ed Fix harvesting and add resource depositing 2023-12-29 14:54:13 +01:00
Klemen Plestenjak
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
Klemen Plestenjak
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
Klemen Plestenjak
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
Klemen Plestenjak
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
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