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KlemenPl/PixelDefense
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37 Commits 1 Branch 0 Tags
5e3fe618e3d24d9c11fbc7945e8bab806698c05a
Commit Graph

11 Commits

Author SHA1 Message Date
Klemen Plestenjak
5e3fe618e3 Fix memory leak when disposing tilemap 2023-11-09 11:14:25 +01:00
Klemen Plestenjak
af3a911f88 Add object layer rendering 2023-11-09 11:11:47 +01:00
Klemen Plestenjak
185c9ded6e Fix collision checking when building 2023-11-09 10:48:33 +01:00
Klemen Plestenjak
6cc3ce9750 Make collider retrieving more permissive 2023-11-09 09:49:14 +01:00
Klemen Plestenjak
ced7aa2ea5 Tweak colliders depth and collider rendering 2023-11-09 09:41:27 +01:00
Klemen Plestenjak
913a365a21 Add collider map 2023-11-09 09:32:02 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
aa9fe8fa9a Add some colliders 2023-11-08 17:02:03 +01:00
Klemen Plestenjak
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
Klemen Plestenjak
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
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