|
|
581da2b990
|
Add object pool
|
2023-11-15 20:15:59 +01:00 |
|
|
|
4c37622240
|
Add entity map
|
2023-11-15 18:32:43 +01:00 |
|
|
|
79adcad8de
|
Fix invalid read
|
2023-11-15 16:26:02 +01:00 |
|
|
|
a02cce0966
|
Add dynamic arrays
|
2023-11-15 16:13:26 +01:00 |
|
|
|
5a1401e9b8
|
Rename BzHeap to BzHeapHead
|
2023-11-15 14:33:35 +01:00 |
|
|
|
c23bf3a48f
|
Rename referenced macro to _bzHeapClear
|
2023-11-15 14:30:31 +01:00 |
|
|
|
f8ed5f4664
|
Rename bzHeapReset to bzHeapClear
|
2023-11-15 14:29:35 +01:00 |
|
|
|
ab817ee03d
|
Basic pathfinding
|
2023-11-14 08:25:55 +01:00 |
|
|
|
6c88531f68
|
Add heap data structure
|
2023-11-13 16:58:32 +01:00 |
|
|
|
f32c19dc3d
|
Overhaul tilemap, add building ownership layer
|
2023-11-09 15:46:35 +01:00 |
|
|
|
fa79af2a17
|
Separate object layers, asign layers to proper slots
|
2023-11-09 08:38:57 +01:00 |
|
|
|
20034c96e6
|
Separate engine and game
|
2023-11-07 16:55:14 +01:00 |
|