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087b8f22a7
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Add buildings
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2024-01-15 10:12:40 +01:00 |
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e35cee7e7a
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Add better ui_test example
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2024-01-13 10:16:48 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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0118e574de
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Fix typo, add building assets
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2024-01-12 21:20:27 +01:00 |
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4dd9b366e7
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Properly clear state
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2024-01-12 21:19:57 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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8043d56af9
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Add cleanup for compsites in BT + refactor
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2024-01-11 07:48:49 +01:00 |
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2f2974fb77
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Refactor behaviour_tree (more consistent naming), fix BT visualization
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2024-01-11 07:35:58 +01:00 |
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086ee5b348
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Rename BzBTExecStatus to BzBTExecReturn
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2024-01-11 06:24:46 +01:00 |
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e82fde83c9
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Fix screen switching
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2024-01-10 21:37:11 +01:00 |
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eb14bc8b2a
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Refactor behaviour tree composites
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2024-01-10 21:34:08 +01:00 |
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93b665b290
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Refactor behaviour tree decorators
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2024-01-10 21:17:39 +01:00 |
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b09f1d4ca9
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Fix screen switching
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2024-01-10 19:43:57 +01:00 |
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692f5744ad
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Add options
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2024-01-10 19:38:56 +01:00 |
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e261cda6be
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Fix UI input interaction
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2024-01-10 19:16:13 +01:00 |
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b0db2a52ec
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Fix raycast intersection calculation
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2024-01-10 17:30:03 +01:00 |
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214cf19a52
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Fix tileset river collisions, add pathing test map
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2024-01-10 17:10:00 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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d730d7554b
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Fix selected entity outline rendering
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2024-01-10 16:19:37 +01:00 |
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ad84dfeed2
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Rename BT node types
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2024-01-10 14:55:01 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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a9d20cb7f9
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Fix and integrate BT
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2024-01-10 14:42:11 +01:00 |
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3b77d5cdcf
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Add/Get name for nodes in behaviour tree
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2024-01-10 07:45:26 +01:00 |
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113ac72181
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Remove AI prefix from behaviour_tree
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2024-01-10 07:36:05 +01:00 |
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c4c2b7610d
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Very basic fsm
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2024-01-10 07:28:30 +01:00 |
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adcee0a94d
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Print nodes with single child on the same line
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2024-01-09 22:18:17 +01:00 |
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47f2ccd87d
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Reduce padding
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2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
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2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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5486c3189f
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Fix bounds for inserting into spatial grid
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2024-01-08 16:41:54 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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b8b36d9cb7
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Improve drag input detection
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2024-01-07 14:00:32 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
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2024-01-07 09:57:37 +01:00 |
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16de6b0cc8
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Add bzEasePrettyName function
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2024-01-07 09:41:56 +01:00 |
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e4111d2014
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Add arms destructor (cleans up attached components
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2024-01-07 09:36:35 +01:00 |
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07e03702ad
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Add tree test map, fix easing system
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2024-01-07 09:32:36 +01:00 |
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6884619f05
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Animate arm movement when moving
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2024-01-07 09:01:33 +01:00 |
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8ff0078b70
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Rotate orientation towards shortest arc
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2024-01-07 08:46:55 +01:00 |
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adf8545b6e
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Add wood punch sound
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2024-01-06 20:22:33 +01:00 |
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114a464c95
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Fix type in extract_common.py (BzTileID)
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2024-01-06 19:55:40 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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852dc43556
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Set texture wrap to clamp
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2024-01-05 07:29:29 +01:00 |
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2e2628bd8f
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Fix texture bleeding
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2024-01-04 22:16:29 +01:00 |
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