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KlemenPl/PixelDefense
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116 Commits 1 Branch 0 Tags
3885e911a332dc8ec37e7cf2dbf832da51747166
Commit Graph

13 Commits

Author SHA1 Message Date
Klemen Plestenjak
3885e911a3 Add path smoothing 2023-11-23 19:01:28 +01:00
Klemen Plestenjak
26d980a7ad Add 80 test entities (workers) on map 2023-11-23 11:10:34 +01:00
Klemen Plestenjak
c232fc9afd Fix bug where allocated paths were never returned 2023-11-16 09:00:27 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
Klemen Plestenjak
10e47a6ad4 Fixed tile objects rendering 2023-11-11 09:35:05 +01:00
Klemen Plestenjak
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
aa9fe8fa9a Add some colliders 2023-11-08 17:02:03 +01:00
Klemen Plestenjak
8a13edb838 Proper layer rendering 2023-11-07 15:04:36 +01:00
Klemen Plestenjak
9946513a44 Change trees to tiles 2023-11-06 19:07:45 +01:00
Klemen Plestenjak
75d81bd21a Add tiled project files 2023-11-01 15:23:44 +01:00
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