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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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8043d56af9
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Add cleanup for compsites in BT + refactor
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2024-01-11 07:48:49 +01:00 |
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2f2974fb77
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Refactor behaviour_tree (more consistent naming), fix BT visualization
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2024-01-11 07:35:58 +01:00 |
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086ee5b348
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Rename BzBTExecStatus to BzBTExecReturn
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2024-01-11 06:24:46 +01:00 |
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eb14bc8b2a
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Refactor behaviour tree composites
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2024-01-10 21:34:08 +01:00 |
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93b665b290
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Refactor behaviour tree decorators
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2024-01-10 21:17:39 +01:00 |
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e261cda6be
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Fix UI input interaction
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2024-01-10 19:16:13 +01:00 |
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b0db2a52ec
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Fix raycast intersection calculation
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2024-01-10 17:30:03 +01:00 |
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ad84dfeed2
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Rename BT node types
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2024-01-10 14:55:01 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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3b77d5cdcf
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Add/Get name for nodes in behaviour tree
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2024-01-10 07:45:26 +01:00 |
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113ac72181
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Remove AI prefix from behaviour_tree
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2024-01-10 07:36:05 +01:00 |
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c4c2b7610d
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Very basic fsm
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2024-01-10 07:28:30 +01:00 |
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adcee0a94d
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Print nodes with single child on the same line
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2024-01-09 22:18:17 +01:00 |
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47f2ccd87d
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Reduce padding
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2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
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2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
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2024-01-07 09:57:37 +01:00 |
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16de6b0cc8
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Add bzEasePrettyName function
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2024-01-07 09:41:56 +01:00 |
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c3001ea4bc
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Fix memory leak in object pool
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2023-12-29 19:14:22 +01:00 |
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e852fcc791
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Fix bug with pruning stale nodes
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2023-12-29 19:11:56 +01:00 |
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aa3bfbf823
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Add static keyword to ease inout sine function
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2023-12-29 13:43:01 +01:00 |
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4c39e621fe
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Add easing functions
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2023-12-29 13:30:37 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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5aba8d18c6
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Respect const qualifier
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2023-12-29 09:43:46 +01:00 |
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0d09ffd67d
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Adding UI node style updates coresponding flag
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2023-12-28 09:46:21 +01:00 |
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80fb29601f
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Remove debug render
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2023-12-28 09:41:50 +01:00 |
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3019e0ee3b
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Add sprite drawing for UI
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2023-12-28 09:36:06 +01:00 |
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b48372bfa5
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Copy text strings into memory arena for UI
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2023-12-22 16:46:20 +01:00 |
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331f40f4cb
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Fix UI size calculation
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2023-12-22 15:13:23 +01:00 |
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935cfdbba3
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Fix bug where text shadow style was not used
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2023-12-22 12:46:58 +01:00 |
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6d3e8674c1
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Separate styles from UI nodes
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2023-12-22 12:42:00 +01:00 |
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a0291d0523
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Add text shadow, fix font issues
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2023-12-22 08:28:15 +01:00 |
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c7ae1279e3
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Add utility method for pushing divs
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2023-12-21 19:05:39 +01:00 |
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f395076c4e
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Clear links when making UI nodes
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2023-12-21 18:55:33 +01:00 |
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2e39fd2614
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Add descriptor for creating node
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2023-12-21 18:23:45 +01:00 |
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e708d5e2cb
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Add method for getting unique key id
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2023-12-21 18:02:14 +01:00 |
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d34783e40b
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Ensure border thickness is taken into account when drawing
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2023-12-21 18:00:51 +01:00 |
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6b5be1d438
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Fix issue with last ptr not being correctly set
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2023-12-21 17:52:17 +01:00 |
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05782559be
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Push layout to parent instead of creating new node
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2023-12-21 17:48:06 +01:00 |
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8cbab1bbb8
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Add rest of justify flags to flex box
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2023-12-21 17:29:16 +01:00 |
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27257f55ca
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Add margin calculation in UI
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2023-12-21 16:11:47 +01:00 |
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886d6ba79b
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Add underscore prefix to globals in game.h
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2023-12-21 16:02:40 +01:00 |
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