Commit Graph

376 Commits

Author SHA1 Message Date
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
abc8cf2b48 Add ecs defer test 2023-12-03 08:29:00 +01:00
ce47bfb110 Defer component mutation 2023-12-02 14:31:52 +01:00
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
6fe4449adf Cleanup smoothPath function 2023-11-25 11:30:28 +01:00
6240eeea1c Implement DDA raycasting, fix bug in path smoothing 2023-11-25 10:56:26 +01:00
2c3ee8afd6 Ensure pathfinding always finds the shortest path 2023-11-25 08:27:20 +01:00
b77e939c52 Overhaul pathfinding algorithm 2023-11-24 20:25:21 +01:00
6e977b7433 Fix memory leak when iterating path 2023-11-23 19:35:59 +01:00
a17450dd81 Fix path smoothing bug 2023-11-23 19:23:06 +01:00
3885e911a3 Add path smoothing 2023-11-23 19:01:28 +01:00
d62e08a6b8 Properly draw selected rings and target formation position 2023-11-23 15:39:05 +01:00
1dd764e28b Ensure each entity is iterated only once 2023-11-23 15:38:32 +01:00
5ff0fbb26f Add feedback UI for selecting and placing units 2023-11-23 12:21:25 +01:00
0dc8046d8f Rework pathfinding to use Vector2, form formations 2023-11-23 12:01:42 +01:00
513168825c Remove imgui demo window 2023-11-23 11:11:04 +01:00
26d980a7ad Add 80 test entities (workers) on map 2023-11-23 11:10:34 +01:00
19d84a5dbb Add basic input system 2023-11-23 11:07:46 +01:00
36690f8066 Fix invalid read in heap 2023-11-23 11:04:40 +01:00
8e37479980 Update CMakeLists.txt to reflect rename utils to util 2023-11-23 10:40:52 +01:00
ffb058b1e8 Add bzArrayFor helper macro 2023-11-23 10:34:29 +01:00
adaada9a22 Rename utils to util 2023-11-23 10:31:51 +01:00
783db8ba90 Add input logic for building 2023-11-22 09:56:20 +01:00
433b012715 Fix iteration 2023-11-22 08:47:29 +01:00
38544221af Add buffer for logger 2023-11-21 10:45:12 +01:00
384a5b51f6 Update entity assets 2023-11-21 06:10:12 +01:00
133a9740c8 Add web support 2023-11-21 06:09:37 +01:00
9fac356492 Add enum prefix and function name option 2023-11-20 07:57:57 +01:00
dc90286195 Remove heap tmp index (insert at back of heap instead) 2023-11-18 19:01:04 +01:00
2fc0d7196a Rename variables in pathfinding.c to be more clear 2023-11-18 18:07:22 +01:00
2d50a43a73 Change collisionMap to boolean value 2023-11-18 12:53:34 +01:00
05f1789e5c Add release build to .gitignore 2023-11-18 11:20:17 +01:00
4d9851f433 Option to enable/disable debug drawing 2023-11-18 11:19:54 +01:00
03b5959eae Kinematic movement + path following 2023-11-18 08:12:58 +01:00
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
2167d10501 Tweak spatial grid size, add colliders rendering 2023-11-17 19:39:49 +01:00
66dba151ed Add optimal update and fix invalid write bugs 2023-11-17 19:35:20 +01:00
066014cb44 Fix bug where entity was not removed 2023-11-17 19:02:20 +01:00
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
208cdc6b6f Fix spatial grid not calculating position correctly 2023-11-17 15:06:59 +01:00
90bef40e70 Change output to stdout 2023-11-16 17:06:36 +01:00
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
6974a80611 Add building preview 2023-11-16 09:40:41 +01:00
c232fc9afd Fix bug where allocated paths were never returned 2023-11-16 09:00:27 +01:00
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
9e6c836207 Rename ...New/...Free to ...Create/...Destroy 2023-11-16 06:26:24 +01:00
581da2b990 Add object pool 2023-11-15 20:15:59 +01:00
0a44f7b2dc Only iterate over each entry once 2023-11-15 19:25:37 +01:00
1ceacd2e62 Add update method to entity map 2023-11-15 19:11:39 +01:00