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KlemenPl/PixelDefense
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93 Commits 1 Branch 0 Tags
03b5959eaef83d15dc7a2adc5658136142c6e8bd
Commit Graph

11 Commits

Author SHA1 Message Date
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Klemen Plestenjak
10e47a6ad4 Fixed tile objects rendering 2023-11-11 09:35:05 +01:00
Klemen Plestenjak
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
Klemen Plestenjak
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
Klemen Plestenjak
c8c857bdb9 Overhaul how building and ownership layers are handled at init 2023-11-10 06:38:16 +01:00
Klemen Plestenjak
60e66bbd67 Proper building detection 2023-11-10 05:54:40 +01:00
Klemen Plestenjak
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
Klemen Plestenjak
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
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