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c5b6dc0501
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Soft fail, when checking for collisions outside map bounds
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2024-02-12 09:33:12 +01:00 |
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e654c47446
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Properly clamp spatial index calculation
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2024-02-10 11:16:26 +01:00 |
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504b5b5f9b
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Clamp spatial index to grid size
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2024-02-10 11:06:41 +01:00 |
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0e6e1d5a2d
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Return size 0 for NULL array, correct for min/max in spatial grid
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2024-02-10 10:51:38 +01:00 |
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409d9027ef
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Working HTML5 version
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2024-01-29 00:10:31 +01:00 |
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410c3d217e
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Add continue button
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2024-01-28 21:40:45 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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547a1ca583
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Add gold ore, fix bug with collision layer
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2024-01-23 17:24:43 +01:00 |
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ac7525c42a
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Add transperency when units are behind
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2024-01-15 13:16:24 +01:00 |
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15b3a2351a
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Zero initialize BzUI
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2024-01-15 12:43:25 +01:00 |
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568b647d91
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Remove thickness from UI background style
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2024-01-15 11:18:31 +01:00 |
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6a54ba90c1
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Add debug mode flag to UI
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2024-01-15 10:21:27 +01:00 |
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e35cee7e7a
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Add better ui_test example
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2024-01-13 10:16:48 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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4dd9b366e7
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Properly clear state
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2024-01-12 21:19:57 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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8043d56af9
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Add cleanup for compsites in BT + refactor
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2024-01-11 07:48:49 +01:00 |
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2f2974fb77
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Refactor behaviour_tree (more consistent naming), fix BT visualization
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2024-01-11 07:35:58 +01:00 |
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086ee5b348
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Rename BzBTExecStatus to BzBTExecReturn
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2024-01-11 06:24:46 +01:00 |
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eb14bc8b2a
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Refactor behaviour tree composites
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2024-01-10 21:34:08 +01:00 |
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93b665b290
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Refactor behaviour tree decorators
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2024-01-10 21:17:39 +01:00 |
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e261cda6be
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Fix UI input interaction
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2024-01-10 19:16:13 +01:00 |
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b0db2a52ec
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Fix raycast intersection calculation
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2024-01-10 17:30:03 +01:00 |
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ad84dfeed2
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Rename BT node types
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2024-01-10 14:55:01 +01:00 |
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3ba5c8932b
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Fix and integrate BT
|
2024-01-10 14:42:21 +01:00 |
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3b77d5cdcf
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Add/Get name for nodes in behaviour tree
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2024-01-10 07:45:26 +01:00 |
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113ac72181
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Remove AI prefix from behaviour_tree
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2024-01-10 07:36:05 +01:00 |
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c4c2b7610d
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Very basic fsm
|
2024-01-10 07:28:30 +01:00 |
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adcee0a94d
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Print nodes with single child on the same line
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2024-01-09 22:18:17 +01:00 |
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47f2ccd87d
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Reduce padding
|
2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
|
2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
|
2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
|
2024-01-07 09:57:37 +01:00 |
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16de6b0cc8
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Add bzEasePrettyName function
|
2024-01-07 09:41:56 +01:00 |
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c3001ea4bc
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Fix memory leak in object pool
|
2023-12-29 19:14:22 +01:00 |
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e852fcc791
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Fix bug with pruning stale nodes
|
2023-12-29 19:11:56 +01:00 |
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aa3bfbf823
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Add static keyword to ease inout sine function
|
2023-12-29 13:43:01 +01:00 |
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4c39e621fe
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Add easing functions
|
2023-12-29 13:30:37 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
|
2023-12-29 10:02:13 +01:00 |
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5aba8d18c6
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Respect const qualifier
|
2023-12-29 09:43:46 +01:00 |
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0d09ffd67d
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Adding UI node style updates coresponding flag
|
2023-12-28 09:46:21 +01:00 |
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80fb29601f
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Remove debug render
|
2023-12-28 09:41:50 +01:00 |
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3019e0ee3b
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Add sprite drawing for UI
|
2023-12-28 09:36:06 +01:00 |
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