Convert buildings to entities (partially)

This commit is contained in:
2023-11-09 18:11:46 +01:00
parent 37dd2a8bc4
commit fed67a61e6
8 changed files with 227 additions and 24 deletions

114
game/utils/buildings.h Normal file
View File

@@ -0,0 +1,114 @@
// This file was generated by: extract_tileset_classes.py
#include <breeze.h>
#include <string.h>
typedef enum BUILDINGS {
BUILDINGS_NONE,
BUILDINGS_KEEP,
BUILDINGS_GRANARY,
BUILDINGS_ARMORY,
BUILDINGS_WAREHOUSE,
BUILDINGS_MINE,
BUILDINGS_BARACKS,
BUILDINGS_ORCHARD,
BUILDINGS_ANIMAL_FARM,
BUILDINGS_FLETCHER,
BUILDINGS_SMITHY,
BUILDINGS_WORKSHOP,
BUILDINGS_FARM,
BUILDINGS_ROAD,
BUILDINGS_WALL,
BUILDINGS_GATEHOUSE,
BUILDINGS_TOWER,
BUILDINGS_SMALL_TOWER,
BUILDINGS_COUNT
} BUILDINGS;
static bool getTileBuilding(BzTile tile) {
switch (tile) {
case 0:
case 1:
case 2:
case 32:
case 33:
case 34:
case 64:
case 65:
case 66:
return BUILDINGS_KEEP;
case 3:
return BUILDINGS_GRANARY;
case 4:
return BUILDINGS_ARMORY;
case 5:
return BUILDINGS_WAREHOUSE;
case 6:
case 7:
return BUILDINGS_MINE;
case 8:
case 9:
case 40:
case 41:
return BUILDINGS_BARACKS;
case 10:
case 11:
case 42:
case 43:
return BUILDINGS_ORCHARD;
case 12:
case 13:
case 44:
case 45:
return BUILDINGS_ANIMAL_FARM;
case 35:
case 36:
return BUILDINGS_FLETCHER;
case 67:
case 68:
return BUILDINGS_SMITHY;
case 72:
case 73:
return BUILDINGS_WORKSHOP;
case 74:
return BUILDINGS_FARM;
case 96:
return BUILDINGS_ROAD;
case 97:
return BUILDINGS_WALL;
case 98:
return BUILDINGS_GATEHOUSE;
case 128:
case 129:
case 160:
case 161:
return BUILDINGS_TOWER;
case 130:
return BUILDINGS_SMALL_TOWER;
default:
return BUILDINGS_NONE;
}
}
static BUILDINGS getBuildingFromStr(const char *str) {
if (strncmp("keep", str, 4)) return BUILDINGS_KEEP;
if (strncmp("granary", str, 7)) return BUILDINGS_GRANARY;
if (strncmp("armory", str, 6)) return BUILDINGS_ARMORY;
if (strncmp("warehouse", str, 9)) return BUILDINGS_WAREHOUSE;
if (strncmp("mine", str, 4)) return BUILDINGS_MINE;
if (strncmp("baracks", str, 7)) return BUILDINGS_BARACKS;
if (strncmp("orchard", str, 7)) return BUILDINGS_ORCHARD;
if (strncmp("animal_farm", str, 11)) return BUILDINGS_ANIMAL_FARM;
if (strncmp("fletcher", str, 8)) return BUILDINGS_FLETCHER;
if (strncmp("smithy", str, 6)) return BUILDINGS_SMITHY;
if (strncmp("workshop", str, 8)) return BUILDINGS_WORKSHOP;
if (strncmp("farm", str, 4)) return BUILDINGS_FARM;
if (strncmp("road", str, 4)) return BUILDINGS_ROAD;
if (strncmp("wall", str, 4)) return BUILDINGS_WALL;
if (strncmp("gatehouse", str, 9)) return BUILDINGS_GATEHOUSE;
if (strncmp("tower", str, 5)) return BUILDINGS_TOWER;
if (strncmp("small_tower", str, 11)) return BUILDINGS_SMALL_TOWER;
else return BUILDINGS_NONE;
}